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 Forum: Inform 6 and 7 Development   Topic: Having conversation redirect to someone in the room

Posted: Wed Sep 20, 2017 12:06 pm 

Replies: 3
Views: 63


How about

Code:
try asking Joe about "[the noun]";


?

 Forum: Inform 6 and 7 Development   Topic: disabling some reporting functions

Posted: Tue Sep 19, 2017 10:01 pm 

Replies: 8
Views: 168


The Standard Rules has an "Examine containers" rule which prints the contents of the container after its description (if it has one). If you want to disable that, try this: The examine containers rule does nothing when examining the kiddie pool. And then you'll have to make sure that you c...

 Forum: Inform 6 and 7 Development   Topic: Dropping an item down a hole

Posted: Tue Sep 19, 2017 8:57 pm 

Replies: 5
Views: 134


...what Draconis said, but longer... The dropping action has an object called the hole dropped into (matched as "into"). This would be something that could only work for the dropping action as is--the one you get with "DROP SWORD." (If you were doing something like this, you'd ne...

 Forum: Inform 6 and 7 Development   Topic: [I7] figuring out how the player referred to something

Posted: Tue Sep 19, 2017 4:45 pm 

Replies: 4
Views: 104


...and once again I have recommended an extension that involves a wholesale replacement of part of the parser, which is probably not going to be compatible with Unified Glulx Input. But the modifications to the parser made in Subcommands seem pretty small--search through the code for "=== NEW =...

 Forum: Inform 6 and 7 Development   Topic: [I7] figuring out how the player referred to something

Posted: Tue Sep 19, 2017 4:40 pm 

Replies: 4
Views: 104


Not out of the box, but you could try Subcommands by Daniel Stelzer.

 Forum: Inform 6 and 7 Development   Topic: disabling some reporting functions

Posted: Tue Sep 19, 2017 12:26 pm 

Replies: 8
Views: 168


Hi and welcome to the forum! For the first thing, if you just don't want the things to show up in the room description, you can make them "scenery." The Back is a room. "You are in back of the house. The cement back porch with a steel awning leads up to the steel door to the north. Th...

 Forum: Inform 6 and 7 Development   Topic: Exporting game text for spelling checks

Posted: Sat Sep 16, 2017 6:56 pm 

Replies: 7
Views: 190


The in-IDE spellcheck checks the code as well as the quoted string--but the good thing is that a lot of Inform code is properly spelled English words anyway, so you might not get too many false positives!

 Forum: Inform 6 and 7 Development   Topic: Out-of-world hinting...

 Post subject: Re: Out-of-world hinting...
Posted: Wed Sep 13, 2017 10:43 am 

Replies: 8
Views: 288


It sounds like what you want is basically a hint menu; one excellent example of that is in "A Flustered Duck" by Jim Aikin. You might want to have a look at "Menus" and "Basic Help Menu" by Wade Clarke, which can be found in the Public Library, section 11. (This is diff...

 Forum: Inform 6 and 7 Development   Topic: [I7]Tracing a Report on Translation: Failed Error

Posted: Mon Sep 11, 2017 10:44 pm 

Replies: 4
Views: 198


You have if AC = 1; which should end with a colon rather than a semicolon. Ditto for the two "if" lines immediately after that. By the way, which version of Inform 7 are you using? The latest one has a bug that causes an internal error for mistakes like that, so it might be helpful to know...

 Forum: Inform 6 and 7 Development   Topic: [I7] making a command "invisible" to undo

Posted: Mon Sep 11, 2017 2:16 pm 

Replies: 10
Views: 308


Oh well, it's not something I actually want to do at the moment. Just trying to scratch and itch. Thanks for the explanation and I'm glad your thing is working.
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