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 Forum: Inform 6 and 7 Development   Topic: Having conversation redirect to someone in the room

Posted: Wed Sep 20, 2017 1:13 pm 

Replies: 3
Views: 63


Thanks, this is what ended up working: SingleAsking is an action applying to one topic. Understand "ask about [text]" as SingleAsking. Carry out singleasking: let Joe be a random person in the location of the player; try asking Joe about the topic understood; Of course, this means you end ...

 Forum: Inform 6 and 7 Development   Topic: Having conversation redirect to someone in the room

Posted: Wed Sep 20, 2017 11:53 am 

Replies: 3
Views: 63


I've been trying to get the following code to work, but it says that 'the noun' applies to an object, not text. Any suggestions? SingleAsking is an action applying to one text. Understand "ask about [text]" as SingleAsking. Carry out singleasking: let Joe be a random person in the location...

 Forum: Announcements and Beta Testing   Topic: Thaumistry text adventure Kickstarter is now live

Posted: Mon Sep 18, 2017 3:41 pm 

Replies: 9
Views: 1055


I'm sorry about your hand! That makes sense not to delay it any more.

You know, they're looking for more Ifcomp prizes...it might be fun advertising and make someone's day if you threw a free copy in as a prize. I know a lot of people are excited about Thaumistry.

 Forum: Announcements and Beta Testing   Topic: Looking for beta testers

Posted: Mon Sep 18, 2017 9:52 am 

Replies: 4
Views: 293


Actually, I've playtested it since then, and I would give it 5 stars. Great game! Mike Sousa has been in the top 4 of Ifcomp twice before.

 Forum: Announcements and Beta Testing   Topic: Thaumistry text adventure Kickstarter is now live

Posted: Sun Sep 17, 2017 11:13 am 

Replies: 9
Views: 1055


By the way, is this coming out during IFComp? I saw somewhere that its release date was October 6. I don't think it will make much difference for IFComp, but it could lower sales for Thaumistry's debut if some people wait till after IFComp to buy it. I've seen at least one group of people online say...

 Forum: Inform 6 and 7 Development   Topic: Out-of-world hinting...

 Post subject: Re: Out-of-world hinting...
Posted: Wed Sep 13, 2017 1:26 pm 

Replies: 8
Views: 288


I think Worldsmith does this, with Twine as an in-game book. Pretty cool!

 Forum: Competitions   Topic: Any last-minute advice for first-time IFComp authors?

Posted: Wed Sep 13, 2017 10:38 am 

Replies: 7
Views: 410


Does anyone have any advice for first-time entrants? My favorite advice I got was from Andrew Schultz. He said that it doesn't matter where you place as long as you enjoyed all the games that place above you. My personal advice would be that beta testing and bug fixing is a lot more important right ...

 Forum: Competitions   Topic: Any IFComp games need betatesting (or reading for Twine)?

Posted: Tue Sep 12, 2017 12:39 am 

Replies: 0
Views: 109


I'd be willing to beta test or beta-read anyone's IFComp game. Just PM me if necessary.

If anyone else is willing to beta test games, you could post here as well.

 Forum: Discussion, Hints and Reviews   Topic: Multimedia games in the top 5 of Ifcomp over time

Posted: Sun Sep 10, 2017 9:14 pm 

Replies: 1
Views: 209


One interesting pattern over the years is that the top 3-5 games have frequently held one or two games which are quite a bit shorter or less interactive than the others, but which showcase some impressive sound or images. A closely related pattern is that games that were already fully fleshed out bu...

 Forum: Inform 6 and 7 Development   Topic: [I7] making a command "invisible" to undo

Posted: Sun Sep 10, 2017 8:57 pm 

Replies: 10
Views: 308


The documentation for Undo Output Control by Erik Temple says it can do the following: Each turn, after the player has entered a command but before the command is parsed, Inform saves the state of the game into memory. This is the saved state to which the next UNDO command will revert. We can stop t...
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