Restricting what 'all' includes (adv3Lite)

I’ve discovered a trivial library bug (see below, where there’s no space between clauses), but more important, I need to know how to prevent the parser from making silly choices about what ‘all’ includes. Ideally, one would want to be able to exclude certain specific objects, such as the PC’s clothing, from ‘all’. Here’s my transcript:

Is there any way to prevent the clothing object from being considered as part of ‘all’?

Edit: Indeed there is:

hideFromAll(action)

That’s one way to do it.

Another is to modify an action to prevent it from acting on All…

modify Take allowAll = nil ;

…or globally…

gameMain.allActionsAllowAll

See the Adv3Lite Manual, /adv3Lite/docs/manual/define.htm#all_idx

Jerry