I am confused on how to use convnodes. In the example below using <.convnode something_wrong> works.
Before that I tried using either
setConvNode('something_wrong');
jane.initiateConversation(nil, 'something_wrong');
Neither of these two seemed to route the player’s subsequent ‘yes’ or ‘no’ into the YesTopic or NoTopic in the something_wrong convnode and I just wondered why?
++ TellTopic @Bob
topicResponse
{
““Bob isn’t coming back tonight, he…” you start to tell Jane, your voice trailing off as you see the look on her face.
\n"Is there something wrong?” she asks, hugging herself, tears appearing in her eyes. <.convnode something_wrong>";
jane.setCurState(hugSelf);
//setConvNode(‘something_wrong’);
//jane.initiateConversation(nil, ‘something_wrong’);
}
;