TADS 3 Global Travel Message?

Does anyone know a way of displaying a default message each time the PC travels? Preferably one to which custom travel messages can be appended?
Thanks in advance,
-Maika

Open up the Library Reference Manual and have a look at beforeTravel(traveler, connector) in the Actor class. I’m pretty sure this is called after the game has decided the travel is actually going to take place. You’ll notice that by default it calls beforeTravel on the current ActorState of the Actor. If you’re using ActorStates (more usual to use those on the NPCs, not on the PC) you can customize the response in the ActorState. Otherwise, customize it in the PC object and then call inherited(traveler, connector) so that the other stuff, notably the mechanism that keeps track of travel, will run.

Perfect! Thank you.