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 Post subject: TADS 3 General Release
PostPosted: Sat Sep 16, 2006 6:34 am 
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TADS 3 is finally out of beta!

From Mike Roberts' announcement (some parts snipped):
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I'm pleased to announce the first TADS 3 General Release, and also a TADS 2 maintenance update.

This release includes a bundle of documentation, organized into several (virtual) books: Eric Eve's Getting Started in TADS 3, a tutorial introduction; Eric's TADS 3 Tour Guide, an in-depth survey of the library, with practical examples of how to use most of the classes; the System Manual, a reference covering the language, run-time system, and compiler and other tools; the Technical Manual, a collection of mostly task-oriented "how to" articles that go into depth on topics of interest to many authors; and the Library Reference Manual, with details on virtually everything in the library and extensive cross-references.

The latest release, v3.0.12, can be downloaded from

http://www.tads.org/tads3.htm

This set include versions for Windows, Linux, and good old MS-DOS. The Windows version may be downloaded either with the documentation included (11 MB) or without (4.2 MB). The documentation may be obtained as a separate package also from the same website.

Along with this, the latest TADS 2 and 3 Player's Kit has also been released, and IF players are encouraged to download this new version.

A maintenance release of TADS 2 (v2.5.10) has also been announced, and may be downloaded from the TADS 2 Patch Page.

Congrats to Mike Roberts and the rest of the T3 team!


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PostPosted: Sat Sep 16, 2006 1:37 pm 
Nice to see it finally out, even if I'm not planning to use it myself.

I have to wonder about the timing, though. The IFComp kicks off in a couple of weeks and now changes have come about in the two versions of one of the major programming languages. No doubt this is going to have a knock on effect when it turns out certain things that worked in an older version don't work in a new one... and certain Tads 2 and 3 games in the comp are going to come off worse as a result. I can't help thinking it might have been better to have at least waited until after the Comp.


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PostPosted: Sat Sep 16, 2006 5:11 pm 
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David Whyld wrote:
No doubt this is going to have a knock on effect when it turns out certain things that worked in an older version don't work in a new one...

AFAIK about the TADS 2/3 Player Kit, it's fairly backward-compatible so it should present no problem for TADS 2 games. I haven't used TADS 3 that far, so I can't say the same for it.


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PostPosted: Sun May 27, 2007 10:18 am 
For those that have missed the discussion on raif, there is a new alpha release of TADS3 ver. 3.0.15 which can be found here:

http://www.tads.org/tads3alpha.htm

Original raif discussion is here:

http://groups.google.com/group/rec.arts ... f39cb8092a

Has anyone else had time to use it?


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