Jim Aikin wrote:
I hadn't looked at that page in a long, long time, and I agree with you. I suspect Eric wrote that material quite early in the development of T3,
That's absolutely right. In terms of the life-span of T3 that part of the documentation is quite antediluvian. So far as I recall, it's not even something I wrote myself; I think I just incorporated some of Mike's older documentation at that point for the purposes of the first official release.
Jim Aikin wrote:
and it does need to be revised in light of (a) how most people will be learning T3 today and (b) the more robust competition from I7.
I agree it probably does need revising. In fact I've felt some discontent with
Getting Started for a while, which is one reason I wrote
Learning TADS 3 as an alternative. Quite a while back I posted on the old TADS 3 list suggesting a thorough re-write of the
Getting Started guide might be needed, but at the time the suggestion was met with a distinct lack of enthusiasm. Since then I've not had the time or energy to pursue it.
Jim Aikin wrote:
If I were writing it today, I'd make the top-level distinction, "Are you using Windows or not?" Because if you are, you can just install the whole Author's Kit and then launch Workbench. You never need to touch that other stuff. The other stuff is relevant only for Mac and Linux users.
That might be a useful approach. I think the prior question is, how can creating a new game in TADS 3 be made as easy as possible for non-Windows users (especially non-Windows beginners)? As a Windows user with no experience of Mac or Unix (apart from briefly using Xenix at work in the early 90s) I'm not familiar enough with non-Windows flavours of TADS 3 to know. It's a good idea to make it clear to Windows users that they should just use Workbench and ignore the rest (at least, for introductory purposes) but I'd need input from non-Windows users on how best to present the material for them. Or would it be better to take the manual creation of a new game file out of
Getting Started altogether, and stick in in the
Technical Manual?