RonG wrote:
Thanks for the information. I was quite surprised to learn about the absense of support for all of my ideas.
All of what you want is supported. It's called "programming". TADS is a programming language. It's not a magic box that implements your game for you. You have to do that yourself. You can ask for help about specific things you have in mind, but the question you asked in this thread is too general. You need to be more specific.
If you need general, non-specific answers:
How to do a hunger counter: Keep track of the PCs hunger level and check it on each turn.
Resting: Check in each turn how much time has passed since the PC rested.
Drinking and eating: Check in each turn how much time has passed since the PC ate/drank.
Fighting: Implement fight related actions and have them subtract hit points from monsters. Introduce code to the monsters that handles attacking the PC.