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 Post subject: Re: IF Mapper for IOS
PostPosted: Sat Jun 30, 2012 4:30 am 
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Joined: Sat Mar 19, 2011 7:40 am
Posts: 103
sedm0784 wrote:
I use popplet lite.

It's not an IF mapping tool, but it does the job for me.


That got me in the right direction.

I'm using MindNode Pro on my Mac and MindNode Touch on the iPhone to exchange "maps" (works pretty well actually). As you can also exchange savegames with iPhone Frotz and Gargoyle or Zoom, it's a seamless experience. Great!


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 Post subject: Re: IF Mapper for IOS
PostPosted: Mon Jul 09, 2012 2:10 pm 
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Joined: Sat Mar 31, 2012 2:49 pm
Posts: 35
Location: Trondheim, Norway
The mapping function on Andrew Plotkins new App Store version of 'The Dreamhold' seems to be pretty good.

If more App versions of IF begin to appear, I think this type of mapping will solve all of the 'on the go' mapping problems that I have been experiencing.

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 Post subject: Re: IF Mapper for IOS
PostPosted: Mon Jul 09, 2012 3:28 pm 
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octofuzz wrote:
The mapping function on Andrew Plotkins new App Store version of 'The Dreamhold' seems to be pretty good.

If more App versions of IF begin to appear, I think this type of mapping will solve all of the 'on the go' mapping problems that I have been experiencing.


Well, as zarf mentioned in the Dreamhold thread, including maps like the one in Dreamhold is far from trivial...


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 Post subject: Re: IF Mapper for IOS
PostPosted: Tue Jul 10, 2012 12:06 am 
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Joined: Sat Mar 31, 2012 2:49 pm
Posts: 35
Location: Trondheim, Norway
True, but the idea itself does solve the problem. I appreciate though, that its not always simple to just plonk a map on there. Its a shame that there is no way to run a self mapper on IOS like Trizbort.

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 Post subject: Re: IF Mapper for IOS
PostPosted: Fri Feb 01, 2013 7:22 am 
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Joined: Sun Aug 30, 2009 5:27 am
Posts: 3
I use ]Touchdraw] and it works very well.

https://itunes.apple.com/de/app/touchdraw/id382021233?mt=8

jens


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 Post subject: Re: IF Mapper for IOS
PostPosted: Tue Feb 05, 2013 10:29 am 
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Joined: Sat Dec 22, 2007 9:44 pm
Posts: 180
What does the Dreamhold mapper look like? (While it probably looks better than Automap / Glimmr Automap, they are available to any author.)


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 Post subject: Re: IF Mapper for IOS
PostPosted: Tue Feb 05, 2013 12:54 pm 
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Joined: Sat Jan 23, 2010 4:56 pm
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You can see a screenshot at http://itunes.apple.com/us/app/the-drea ... 70810?mt=8 (scroll sideways in the screenshots list). It's not "auto" in any sense; I created a map in Inkscape, and then split it up into sections that are composited as they're visited.


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 Post subject: Re: IF Mapper for IOS
PostPosted: Wed Feb 20, 2013 7:57 am 
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Joined: Thu Dec 13, 2012 8:02 am
Posts: 177
I use a notepad and a pen. Works great until the pen runs out of ink, at which point I buy another.


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 Post subject: Re: IF Mapper for IOS
PostPosted: Fri Feb 22, 2013 1:12 pm 
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mostly useless wrote:
I use a notepad and a pen. Works great until the pen runs out of ink, at which point I buy another.


word up bro


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 Post subject: Re: IF Mapper for IOS
PostPosted: Sun Mar 03, 2013 9:57 pm 
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Joined: Wed Sep 01, 2010 1:50 am
Posts: 784
Location: Sydney, Australia
Semi-OT (as I'm not talking about ios mapping, just adding graphic automapping to an I7 game):

ralphmerridew wrote:
What does the Dreamhold mapper look like? (While it probably looks better than Automap / Glimmr Automap, they are available to any author.)


There's a few things worth mentioning. Glimmr Automap can be customised with your own graphics.

There's also another Glimmr system that will produce a map more of a style like Zarf's Dreamhold ios map:

http://glimmr.wordpress.com/2010/08/29/ ... -tutorial/

Maybe in the future, when glulx's multimedia features work online and/or ios form, glulx authors might be able to pack at least the vanilla automap into ios games, or their own prettier version.

- Wade


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