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 Post subject: TADS 3 for GNOME or GTK2
PostPosted: Sat Jul 16, 2011 7:19 am 
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Are there any TADS 3 interpreters for GNOME or based on GTK2?


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PostPosted: Sat Jul 16, 2011 7:35 am 
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Pelican wrote:
Are there any TADS 3 interpreters for GNOME or based on GTK2?

Nope. But QTads supports GNOME (by looking and behaving like a Gtk application) if you have a recent enough Qt library installed (4.5 and newer).


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PostPosted: Sat Jul 16, 2011 12:51 pm 
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Gargoyle uses Gtk2 under Linux, but it does not support any of the multimedia features.


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PostPosted: Sat Jul 16, 2011 12:58 pm 
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bcressey wrote:
Gargoyle uses Gtk2 under Linux, but it does not support any of the multimedia features.

I had the impression Gargoyle uses SDL for display.


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PostPosted: Sat Jul 16, 2011 2:41 pm 
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Just for audio. Fonts and images are composited to an internal bitmap buffer. Display is handled by drawing the final bitmap to the screen.

That part could be done with SDL but it only amounts to a few lines of code per OS target.


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PostPosted: Sun Jul 17, 2011 1:11 am 
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Unfortunately, Gargoyle doesn't seem to receive text input in the same manner other programs to, I couldn't type in anything using my IME, also it currently doesn't appear to support uft-8, so my foreign-language game files appear as a lot of ????. I'll stick with qtads.


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