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 Post subject: Quest 5 interpreter
PostPosted: Tue Oct 04, 2011 5:31 pm 
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Location: The Netherlands
Does anyone know where I can find a Quest 5 interpreter? Preferably for Linux, but I can't even find one for Windows. The Quest website only seems to offer the adventure creation software for download.

Alternatively, I would also be thankful if someone could tell me a way of saving your progress in an online Quest 5 game.


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 Post subject: Re: Quest 5 interpreter
PostPosted: Wed Oct 05, 2011 2:17 am 
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Joined: Sun May 02, 2010 8:27 am
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Location: London
The Quest 5 interpreter is Quest 5 - you can download and play Quest games in Quest 5.

There's currently no way of saving progress when playing online but this is a planned feature.


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 Post subject: Re: Quest 5 interpreter
PostPosted: Wed Oct 05, 2011 2:33 am 
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OK, thanks. So that means that currently, a Quest 5 game complicated enough to require saving is effectively Windows-only?


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 Post subject: Re: Quest 5 interpreter
PostPosted: Wed Oct 05, 2011 3:49 am 
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Unfortunately yes.

Quest games can run on Linux and Mac using Mono, but so far I've only got a console-mode application working - the UI would need redeveloping for these platforms. That shouldn't be too much work actually, because the code is separated quite cleanly, but it just hasn't happened yet.

(http://quest.codeplex.com if anyone would like to help out!)


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 Post subject: Re: Quest 5 interpreter
PostPosted: Wed Oct 05, 2011 4:04 am 
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Glad to see people consistently choosing the wrong dev tools to write their software, with lack of portability biting them in the arse only after it's too late to do anything about it :P


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 Post subject: Re: Quest 5 interpreter
PostPosted: Wed Oct 05, 2011 4:59 am 
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.NET is about as portable as anything else these days. UI code generally has to be rewritten for each platform unless you want a sucky UI.


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 Post subject: Re: Quest 5 interpreter
PostPosted: Wed Oct 05, 2011 5:47 am 
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You can use the same UI code across platforms and have it look nice too. Of course not with .NET. You would need to go the native code route.


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 Post subject: Re: Quest 5 interpreter
PostPosted: Wed Oct 05, 2011 6:38 am 
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You can use Gtk# in .NET/Mono for cross-platform UI - but it doesn't look nice.


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 Post subject: Re: Quest 5 interpreter
PostPosted: Wed Oct 05, 2011 6:47 am 
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Aren't there Qt bindings? It looks very nice on all major OSes. Gtk only looks good on 50% of Linux systems (not even all of them.)


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 Post subject: Re: Quest 5 interpreter
PostPosted: Wed Oct 05, 2011 7:33 am 
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It looks like there were Qt bindings: http://tirania.org/blog/archive/2009/Mar-16.html - but the project stalled due to lack of interest - https://github.com/codebutler/qyotodevelop/wiki/


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