Many of you will have seen this (either as a Kickstarter update or a Planet-IF post) but I’ll announce it here too…
Last night I submitted the Hadean Lands iOS app for App Store approval. (And also uploaded it to the Itch.IO and Humble distribution platforms.)
This will be a simultaneous release on all platforms. So we’re now at Apple’s mercy – not an unfamiliar feeling for modern game developers. According to the charts, the iOS approval process is currently running about eleven days. (I’m used to five or six days, but I figure they’re swamped with app updates for iOS8 and the newest phones.)
I am targetting October 30 as the launch day. If approval goes on schedule, I will make it available through all channels then. (It will be US$5 everywhere.)
In the meantime, you can take a gander at the Hadean Lands web site: hadeanlands.com/
This is fantastic. “Windows version”, heh? So there will not be a raw file Glulx version, and instead you’ve made sure there’s a specific interpreter for every platform to ensure it plays as envisioned everywhere instead of being at the mercy of interpreters? Cool move.
I’ll want to get the Windows version AND the iOS version. I suppose I’ll have to pay for both? I’m quite happy with that, I just want to make sure.
HL can now be purchased through the iOS App Store and Itch.IO, but not through the Humble Store. The Humble people seem to have configured my page wrong. Will post when I know more.
(Also, I’ve sent out the Itch.IO download codes and some of the iOS gifts, but not the Humble download codes.)