intfiction.org

The Interactive Fiction Community Forum
It is currently Fri Oct 31, 2014 10:50 pm

All times are UTC - 6 hours [ DST ]




Post new topic Reply to topic  [ 17 posts ]  Go to page 1, 2  Next
Author Message
PostPosted: Tue May 01, 2012 3:32 pm 
Offline

Joined: Tue Jan 22, 2008 5:55 am
Posts: 1048
Location: The Netherlands
I just uploaded Kerkerkruip release 2. It doesn't contain everything that I wanted it to contain, but I realised that "release often" is a much better model for me and this game than "release when ready". After all, Kerkerkruip is never ready! Here is what I wrote on the IFDB:
Quote:
Release 2 of Kerkerkruip has been made available, introducing new features, fixing many bugs and (probably) introducing many new ones. Hours of random dungeon crawling fun for the whole family guaranteed!

New features: more powerful smoke and hiding systems; new scrolls; random dungeon features like unholy runes and a teleport beacon; two new special enemies; the ability to turn into a vampire; a less random distribution of attack rolls; and much more.

If you're new to Kerkerkruip, please check the IFDB page for the accompanying files, like the Beginner's Guide and the instruction videos.


Top
 Profile Send private message  
 
PostPosted: Tue May 01, 2012 3:55 pm 
Offline

Joined: Sat Oct 15, 2011 4:47 pm
Posts: 18
Awesome. I just got into this game and love it.

_________________
My IF blog


Top
 Profile Send private message  
 
PostPosted: Tue May 01, 2012 6:26 pm 
Offline

Joined: Wed Sep 07, 2011 1:17 am
Posts: 37
Very excited. Thanks for making me an addict.


Top
 Profile Send private message  
 
PostPosted: Thu May 03, 2012 1:23 pm 
Offline

Joined: Sun Dec 05, 2010 11:07 am
Posts: 414
Location: Baltimore
I'll check it out, but the less random distribution of attack rolls caught my eye -- what exactly has changed there?


Top
 Profile Send private message  
 
PostPosted: Thu May 03, 2012 1:45 pm 
Offline

Joined: Tue Jan 22, 2008 5:55 am
Posts: 1048
Location: The Netherlands
Thanks for the positive remarks!

ChrisC wrote:
I'll check it out, but the less random distribution of attack rolls caught my eye -- what exactly has changed there?

The attack roll still is a number between 1 and 10, but the probabilities of getting a middle value (4, 5, 6, 7) are now higher than those of getting one of the extreme values (1, 2, 9, 10). This makes combat somewhat more predictable, and it also increases the effect of bonuses. In total, it should give the player more control over the outcome of the fight.


Top
 Profile Send private message  
 
PostPosted: Sun Aug 26, 2012 5:21 am 
Offline

Joined: Tue Jan 22, 2008 5:55 am
Posts: 1048
Location: The Netherlands
Get it while it's hot! Kerkerkruip release 3 has been uploaded. See the news item on the IFDB.


Top
 Profile Send private message  
 
PostPosted: Tue Aug 28, 2012 10:09 pm 
Offline

Joined: Sun Aug 19, 2012 11:18 am
Posts: 32
Wow, Kerkerkruip is amazing. I want to figure out how you managed to do the turn-order and the timing. I wanted to write an RPG but I could never find an elegant solution to that.


Top
 Profile Send private message  
 
PostPosted: Wed Aug 29, 2012 8:59 am 
Offline
User avatar

Joined: Sun Nov 22, 2009 12:58 pm
Posts: 488
Location: Malmö, Sweden
There seems to be a bug with the ending message, in that the game tells me "Your attack ends your own life." regardless of who actually killed me. (This applies to release 2, so it might be fixed already. Will download and check.)

EDIT: Yeah, it was fixed. Nice.

Other than that, I'm having a blast. A strangely addictive little game.

_________________
~Björn Paulsen

proud survivor of Ragnarök


Last edited by Eleas on Wed Aug 29, 2012 12:11 pm, edited 1 time in total.

Top
 Profile Send private message  
 
PostPosted: Wed Aug 29, 2012 9:09 am 
Offline
User avatar

Joined: Wed Oct 14, 2009 4:02 am
Posts: 1680
We have plans for more updates too. If anyone has ideas for monsters or items or anything, give me or Victor an email. All development will happen on Github. :)


Top
 Profile Send private message  
 
PostPosted: Wed Sep 05, 2012 2:26 pm 
Offline

Joined: Tue Jan 22, 2008 5:55 am
Posts: 1048
Location: The Netherlands
WSMartin: thanks! You can find out all about how turn order is managed in the ATTACK extension, which is open source & free software. (It also used to have a great manual, but the manual hasn't been updated to reflect some major structural changes yet.)

Also, I'm happy to announce Kerkerkruip release 4. See it at the IFDB. Changelog:

* New item: vial of purification. Unghoul yourself!
* New item: dagger of the double strike. You missed? Why not try again!

* Player forms (human, ghoul, vampire) now interact in a slightly different way, as the first result of a more powerful player form system.
* Fixed bug: the imp printed a testing message that should have been removed in the release.
* Fixed bug: you no longer remain in rage after running away from a combat.


Last edited by VictorGijsbers on Wed Sep 05, 2012 6:11 pm, edited 1 time in total.

Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 17 posts ]  Go to page 1, 2  Next

All times are UTC - 6 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group