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PostPosted: Tue Sep 25, 2012 12:58 pm 
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We’re proud to announce that our newest game, Choice of the Star Captain, is now available for Kindle, iOS, Android, and, via the Chrome Web Store, Windows, OS X, and Linux. It's a hilarious interactive science-fiction novel where your choices determine how the story proceeds.

http://www.choiceofgames.com/star-captain/redirect.php

Fight on the front lines of the war between humanity and the hideous Blobs. (Not that anyone has actually seen a Blob up close, but everyone knows they have tentacles. Surely they’re hideous!) Go on stealth missions, run alien blockades, and investigate mysterious planets, “aided” by Lloyd, your insufferably obnoxious shipboard computer.

We hope you enjoy playing Choice of the Star Captain. We encourage you to tell your friends about it, and recommend the game on StumbleUpon, Facebook, Twitter, and other sites. Don’t forget: our initial download rate determines our ranking on the App Store. Basically, the more times you download in the first week, the better we’ll rank.

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At Choice of Games, we sell long-form choice-based interactive fiction games. We're looking for writers, paid in advance.


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PostPosted: Tue Sep 25, 2012 5:39 pm 
Lots of platforms. But not, I notice, any for simply downloading the file and playing offline for anyone who doesn't happen to use Chrome or to own a Kindle, iOS or Android....


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PostPosted: Wed Sep 26, 2012 11:57 pm 
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I'm sure if you can provide them a secure means of selling their games to players on other browsers with analogous profit margins and the relative distribution control this grants them, the Choice of folks would be happy to entertain you.


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PostPosted: Thu Sep 27, 2012 4:13 am 
Ok, here's a thought - provide an offline game, in your own method of choice, and sell it yourselves by taking orders, or using PayPal or some sort of other service. Would they be happy to entertain me now?

If the availability and the general policies are really largely dictated by the selling end of it, as you suggest, then suddenly I'm not really interested in the Choice Of Games venture anymore. Textfyre at least eventually agreed to also sell the .ulx file to Shadow in the Cathedral, instead of sticking to silverlight which had its issues (most notably memory leaking as we saved games). Best thing Textfyre ever did. CoG marketing mostly to Androids and stuff doesn't bother me. Targeting to users of Google Chrome as the only way of playing it on a computer does.


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PostPosted: Fri Oct 26, 2012 2:05 am 
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Sorry I missed this thread earlier.

Peter, the Chrome app does work offline. If you'd like a file for archival purposes, we can send you the Chrome CRX file as well. (It does require Chrome to play the CRX, but Chrome is free, and easier to install than an IF interpreter.)

Building a version of the game that works offline outside of any browser is something I'd like to do, but our research seems to indicate that very few people are interested in buying our games that way. Chrome's "packaged web apps" were the easiest way we could bring something to market. Despite this, I want to make sure our apps are available for sale via the Windows Store and Mac App Store, which is not possible with a CRX, so I know we'll have to cross that bridge at some point.

Before that, though, our current goal is to try more ways of allowing people to play our games without paying for them, e.g. by referring other customers, answering consumer surveys, etc.

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At Choice of Games, we sell long-form choice-based interactive fiction games. We're looking for writers, paid in advance.


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PostPosted: Fri Oct 26, 2012 7:07 am 
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dfabulich wrote:
Chrome is [...] easier to install than an IF interpreter.

That's absurd. There are even IF interpreters that don't even need to be installed at all.


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PostPosted: Fri Oct 26, 2012 7:37 am 
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Kind of a moot point anyway. If you're savvy enough to have found your way to the Choice website, I think you ought to be able to figure out how to download and install a browser.


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PostPosted: Fri Oct 26, 2012 10:04 am 
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David Whyld wrote:
Kind of a moot point anyway. If you're savvy enough to have found your way to the Choice website, I think you ought to be able to figure out how to download and install a browser.

The majority of operating systems come with a browser pre-installed.


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PostPosted: Fri Oct 26, 2012 10:58 am 
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dfabulich wrote:
Building a version of the game that works offline outside of any browser is something I'd like to do


Bundle the games with a super-low-footprint browser a la Lynx? But I guess it probably doesn't handle the requisite Javascript...

Quote:
Before that, though, our current goal is to try more ways of allowing people to play our games without paying for them, e.g. by referring other customers, answering consumer surveys, etc.


Right on!


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PostPosted: Fri Oct 26, 2012 2:27 pm 
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RealNC wrote:
dfabulich wrote:
Chrome is [...] easier to install than an IF interpreter.

That's absurd. There are even IF interpreters that don't even need to be installed at all.


I only meant to compare Chrome with other standalone installable IF interpreters, like Gargoyle, Frotz, and Spatterlight.

On Windows, Chrome is a signed executable using Microsoft's ClickOnce technology; it's really easy to install. Most open-source installers aren't even in the same league.

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At Choice of Games, we sell long-form choice-based interactive fiction games. We're looking for writers, paid in advance.


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