Yes, it is common for testers to leave notes like that in the transcript.
They can do so even if you don’t make any special facilities, of course – the game will just spit up a parser error. But it’s often considered classy to put in the beta functions you describe.
I just found something like that going through the Inform in-built documentation.
Figured I’d help a brudda out.
Any tips on how testing is done so I can maximize my assistance to them?
or will this suffice? [code]Section Beta - for the testers
After reading a command (this is the ignore beta-comments rule):
if the player’s command matches the regular expression “^\p”:
say “(Noted.)”;
reject the player’s command. [/code]
In my experience, beta testers will follow whatever guidelines you ask for, as long as you make it easy for them. But if your request is confusing or extra-complicated, then you’re less likely to get feedback, and the feedback is less likely to match what you wanted.
(You can also learn a lot about the testing process, and what is helpful or not helpful to testers, by testing someone else’s game. It helps to know what it’s like to be in a tester’s shoes. I highly recommend it.)
To get the best chance of feedback, make it easy to play the game.
A web game is easier to play - I don’t need to find a compatible interpreter and install it. I can play it anywhere.
If players must use an interpreter, pick one which is cross-platform (Windows, OS X, Linux…) and works with the game, and recommend it to players. I can’t play a game if it doesn’t work in my interpreter. In addition, if you want testers to test other interpreters, tell players where to find interpreters.
If you want transcripts, provide instructions - a player might never had made a transcript before. What is the command? Is it SCRIPT, GLSCRIPT, TRANSCRIPT? Check what command works in your recommended interpreter(s). Do I need to type it again after restart? Yes in some interpreters. What about after restoring a save? Yes, generally.
If I want to make a note while I’m playing how do I do it?
What should I make notes about? Anything strange which doesn’t fit in the game.
It would be convenient if the game prompted testers with the command to start a transcript each time the game starts or is restored.
Are there any debug commands I should know about? If you want players to test one scene, provide a command to jump to that scene and tell them.
A transcript is kind of a big bang feedback. Feedback in smaller pieces is more focussed and easier to deal with but takes more time. You can setup a private forum or invite players to e-mail you any time about any little thing. An advantage of a transcript is that you will see if the player had difficulties which the player didn’t notice to note (you tend to only get notes in small feedback - you just get more because it’s easier to go into detail about a specific thing than type more than a sentence or two in a transcript note).
Put a reminder at the beginning to turn transcripting on. I can’t tell you how many times I finished a playthrough of a beta game where I’d commented inline with wonderful brilliant finds and suggestions, only to realize I’d forgotten to turn on the damn transcript.
You can, though it’ll usually pop up a dialog asking them where to save the transcript file. And some interpreters (though I can’t imagine very many nowadays) don’t support transcripting.