I have five iTunes promo codes for the first five people who pm me! Unfortunately, there doesn’t seem to be any such thing as a Google play promo code, or I would hand out those as well.
I am planning to do a desktop release at some point, but I would like to make a proper desktop application, so it will probably be a while. I don’t want to release a .glorb file with an interpreter.
I bought the iPhone version. I got stuck in a couple of places and noticed a couple of small problems in the text, but overall I’m enjoying it. I haven’t finished yet, but hope to in the next couple of days so I can talk about it on the next episode of my podcast.
I have it recording a transcript. The two things I noticed are:
[spoiler]You buy a cheap beer and drink it while your consider your options.
typo - your consider your options
He looks at you, like one looks at a cockroach that has just emerged from the beneath the kitchen table. “I don’t know nothin’. And even if I did, I ain’t no snitch.”
typo - from the beneath the[/spoiler]
(Edit)
Also, a possible small bug with the interface:
I finished the game, and it asked me to restart (I got a pop-up, if I remember correctly). After that, I looked at the transcript briefly, and decided to re-load a prior save. When I did that, the Info page wasn’t showing all the pictures I had unlocked – just the first one. I reloaded several saves and it still only showed one graphic in the Info pane (plus the cover art).
That’s a bug with the interface, yeah. The game stores information about which pictures have been unlocked in a file, which is cleared when the game is restarted. For some reason, I completely neglected to consider what should happen when the player restores a save… I’ll have a fix for that soon. A workaround until then is to make a save right at the beginning and load that instead of restarting.
I’ll make a note of the typos, but since I can’t fix them without breaking savegames, it’ll have to wait until someone discovers a major bug.