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PostPosted: Sun Jul 17, 2016 8:45 am 
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Texture is now available! After the alpha version was released we've been hard at work adding features and fixing bugs. Most of the bugs and features suggested in the alpha release thread have been fixed and implemented, with a bunch of others.

In addition to the development system, we have a library of stories with launch titles from Jake Elliott (Kentucky Route Zero), Robert Yang (Cobra Club) and Jim Munroe. Anyone can publish their Texture stories in the public library!


Take a look and let me know what you think!

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PostPosted: Sun Jul 17, 2016 10:00 am 
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I am excited to try this out as soon as I have a bit more game-making time!


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PostPosted: Sun Jul 17, 2016 4:42 pm 
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This is wonderful!

My XYZZY awards writeup of 2014 technology never got written, but what it amounted to (on the Texture front) was - Texture got robbed by being prematurely nominated, and I want to see this technology in release form.

Which it now is. Very exciting!

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PostPosted: Sun Jul 17, 2016 5:02 pm 
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This looks very cool.


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PostPosted: Sun Jul 17, 2016 5:52 pm 
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:squeeeeee:

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PostPosted: Sun Jul 17, 2016 8:51 pm 
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Awesome. I've been thinking recently of texture-izing one of my game ideas, and this is the perfect incentive. Much thanks to Juhana and Jim for all their work.


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PostPosted: Mon Jul 18, 2016 11:07 am 
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Any chance of getting fields as well as flags?

I recognize that being able to record, manipulate, and print strings is relatively complicated to set up. But I'm dismayed to discover that I can't (for example) record and save a name for the PC.

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PostPosted: Mon Jul 18, 2016 11:41 am 
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I guess you mean selecting one of a specified number of verbs as a field since there's no keyboard input?

Another suggestion (and I did test a bit so I'm really sorry I didn't come up with this sooner) is to mark verb phrases as "persistent", meaning they will show up on every page that has actionable words. For example "examine" might have a use everywhere.

That way you could set up a normal verb row "examine/open/close/use/talk to" without manually needing to repeat them on every page.

Along those lines is if you could mark a noun in the text as "portable" which would allow you to drag it from the screen into an "inventory" (or into the persistent verb list) to be dropped on something else. "You see a silver_key on the table." drag silver key to bottom of screen, then on another screen you could drag "silver key" to "locked door".

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PostPosted: Mon Jul 18, 2016 12:28 pm 
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HanonO wrote:
I guess you mean selecting one of a specified number of verbs as a field since there's no keyboard input?


Not exactly, though I understand why you assumed this. My example wasn't a good one in that context.

By asking about fields, I mean string and number variables (as opposed to flags, which are boolean true-false variables).

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PostPosted: Mon Jul 18, 2016 12:31 pm 
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Oh, gotcha. Such as for currency or counting times through a passage.

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