Peter Pears wrote:
Oh dear... do the savegames for the old version still work for this new version?
EDIT - No they don't.
What exactly am I missing out on by playing the original release?
Nikos explained it, but I'll go into more detail, perhaps some future IF developer can learn from my mistake here.
So, there's 70 songs in the game. Most of them came from me listening to hours of Creatve Commons-licensed music with tags like "ambient" and "electronica" and "no vocals." (An aside: there was nothing more frustrating in developing this game than clicking on a song with the "ambient" tag and hearing vocals. I also
had some words when this happened.)
A couple songs were from the band Butterworth. Butterworth is made up of Gerrit Hamilton (who played Vest) and Andy Highsmith. The songs - "Puppy" and "Pursed Lips" had vocals, but if you listen to them, they quickly reveal themselves as the sort of songs where you're not really focusing on the vocals, as they tend to repeat a bit.
Those two songs do crack me up, so I thought it would be good compromise if the game only ever played them once
. This was before Jon Blask encouraged me to make the >fastforward command. Anyway, so we're not here all day, I wanted, when "Puppy" and "Pursed Lips" came on twice, for the game to pick one of four other songs. The error I introduced is that once that condition came to be true, it would choose from one of those four songs for the rest of the game.
Since >fastforward was in there anyway, I just removed all the code to check for duplicates of the Butterworth songs, and we should be good to go for 1.03.