Alaric wrote:
I would be very interested to learn if any other IF authors have had similar experiences? Are there any playtesters who would like to comment on this?
Well, hmm.
First of all, as you're probably aware, testing can feel like a big commitment -- particularly with a rather large, old-school game.
So, there's always Life Happened, which comes up more often than you'd expect and could just be random bad luck. Likewise, you could have hit on people who haven't done any testing before, try it out, and decide they don't like it.
Testing can suck if you don't develop a good working relationship with the author; I've faded from a few testing projects because I didn't feel valued or listened-to or comfortable, or I didn't trust the author to actually make the necessary improvements. (And if I'm close friends with someone ) But it seems as if you're losing them too early in the process for this to be the reason.
I've also faded from testing projects when the author's been great to work with, but the game itself has been really tough going -- not necessarily
terrible, but weary-making, difficult, not as rewarding as it could be. I suspect that this is a fairly common tendency among testers -- games that are already pretty good will have an easier time retaining testers and getting good work out of them. So if you're getting a lot of betatesters dropping out immediately, that might be a sign that your game doesn't have a strong enough opening. (People fire up the game, and play for fifteen minutes; fifteen minutes doesn't really seem like enough to produce a play report, but it's more than enough to guess that playing on is going to be unpleasantly hard work. If you don't really know the author yet, it can be hard to find a diplomatic way to say 'your game is boring me to tears', so it's easier to say nothing.)
And the way it usually goes when I fade from a project: I always
mean to get back to working on it. It's just never a good time, but I feel like I really
should work on it sometime, and then I realise that it's kind of too late to politely tender my regrets. (Yeah, this is lame. But IF people are
geeks, please remember. Our communication skills may not always be the finest.)