…and it’s currently the sixth most read item on the site, according to their home page:
Day before yesterday was Pocket Tactics: pockettactics.com/reviews/re … ean-lands/
I don’t know what brought this on all of a sudden. Not complaining though.
Great review for HL, though I can’t help but pull out this,
I was sad that he mentioned that Blood and Laurels had been cancelled and not that it had later been released. (I left a comment about this but I fear no one will see it.)
I have now posted a Steam Greenlight page: steamcommunity.com/sharedfiles/f … =380279925
Votey vote vote. If you’re a Steam user, that is.
He really can’t talk up HL except by pissing on everything non-HL, can he?
I mean yay positive review, but now I feel grimy.
He seems to speak like an old dungeon crawl fan. Literary ambition is what sets some IF apart from others (and from other game genres). That, and a true feeling of agency.
You think so? My impression was that he was more interested in literary IF and foundational experiments (he cites Blood and Laurels).
sorry, I rushed to reply based on that statement alone that I just read here. I know read the article, which is quite insightful. You are right, zarf.
and here’s a great quote:
Text adventures are, in a sense, unique among game forms. Despite their origins in the 1980s, the games and the format have held up a lot better than anything from that era that used graphics. This owes to the fact that when it comes to branching logic, puzzles, and plot machinations, games have barely progressed in the last 30 years, certainly when compared to the exponential increases in graphics.