I can’t find any discussion on compiling games from source code, e.g. for debugging them. There’s a lot for authors, but not for players in this position.
I downloaded a game I’m unable to run in Gargoyle or Lectrote on MacOS Sierra. I now downloaded the inform source code, and I’m trying to figure out how to compile it.
Do I need to manually install each of the extensions included with the source code? Or transfer all of them to a certain library folder? Or is it enough that they came with the source code?
I got an error that Inform couldn’t find one of the extensions. But only one. I doubt all the extensions’ll be useful if I try my own projects.
If I recall from the other thread, MacOS support was the first problem but there were also “invalid Glk stream” bugs in the game itself. Thus the need for debugging.