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PostPosted: Mon Mar 12, 2012 3:01 pm 
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I'm not stuck on a specific puzzle at the moment, but I can't find a way to open up any new areas on the map. I don't know what to do, and I'm not patient enough to bang on everything, even though I wish I were.

Spoiler: show
I've seen the Hyerotrope, crossed to the Pillar Section, and opened the crack leading to the three corridor rooms with the steel bar.

I don't know what to do with the dark spots on the walls of the Corridor. I don't know what to do with the Hyerotrope, although I'm pretty sure I can't activate it or enter it yet. Also, I flipped a switch at the Abandon Warehouse, but I don't know what it did, and it can't be unflipped.


This is what my inventory looks like:
Spoiler: show
You're carrying a steel bar, a new railway ticket, some Report files and an E-Pad.


I love the setting and atmosphere of this game, and would appreciate any help getting through it.

Edit: I forgot to mention that I'm playing Release 3, the Final Cut.


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PostPosted: Mon Mar 12, 2012 3:30 pm 
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Location: Stoke Barehills
I really dig Andromeda Awakening, and now that the deadline's been pushed I'm considering getting in on the comp. I tested the final release so luckily I have a completed game transcript. It tells me that:

Spoiler: show
You're right that you've got to do something with the spots. It doesn't look like you've got the right thing in your inventory. It looks like you've missed something in the Broken Wagon location.


Ask again if you need any more hints.


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PostPosted: Mon Mar 12, 2012 5:03 pm 
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Noob mistake (from the author, not you!). Check:
Spoiler: show
Rails’ End
These are the remains of the tunnel which would have taken you to the
University if the quake hadn’t swallowed its walls. Cascades of dirty water
wash the sides of the black pit, flowing towards the giant crack. The fiery
curtains of orange smoke that originate a few meters from you are the
only light source for a span that goes on for kilometers. A thick web of
twisted rails cuts its way across the darkness to the southwest
. A small
gap in the hulking walls of the tunnel leads north towards the unknown.
Then it’s only concrete and stone and a shattered world tangling together
in every direction.


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PostPosted: Tue Mar 13, 2012 6:35 pm 
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Thank you both.

I claim all the blame. Missing exits seems to be a noob mistake that I frequently make, even though I've been playing IF for about nine years. ;)


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PostPosted: Tue Mar 13, 2012 7:13 pm 
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Bainespal wrote:
Thank you both.

I claim all the blame. Missing exits seems to be a noob mistake that I frequently make, even though I've been playing IF for about nine years. ;)

No. Noob mistake is hiding exits in walls of text. I blame the author. :)


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PostPosted: Sat Apr 07, 2012 12:01 pm 
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Unfortunately, I'm stuck again. :?

Spoiler: show
I have the elektron, found the quartz shard to power it. From the Featureless Corridor, I found two regions -- the pyramid room with the frozen spike, where there's some kind of cylinder stuck in the ceiling, and the lab area, where I found the alpha and beta discs and saw the talon and the diagram on the terminal.

I think I need to activate the hyerotrope. I notice that the dots on the cylinder in Cold Pyramid look like the dots on the hyerotrope's door. I had hoped connecting the elektron to the cylinder and then touching the display would have some affect, but I didn't notice any. I wish I could dislodge the cylinder from the ceiling.


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PostPosted: Sat Apr 07, 2012 12:43 pm 
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Location: Burlington, VT
You can't do that directly, IIRC.

Spoiler: show
There are four dots on the hyerotrope, and there are four discs that you can find in the game. Each time you do some special thing to one of those discs, a dot will light up on the hyerotrope. When all the dots have lit up, you should be able to enter the hyerotrope.


That spoiler wasn't vague in order to avoid further spoilage, it was vague because I really don't remember all the details.


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PostPosted: Sat Apr 07, 2012 3:20 pm 
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Spoiler: show
Examine the discs, examine the cylinder.


I don't know if there's an unwritten rule about authors helping players. In case feel free to stop me.


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PostPosted: Sat Apr 07, 2012 3:58 pm 
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Jamespking wrote:
I don't know if there's an unwritten rule about authors helping players. In case feel free to stop me.


Surely not. In fact, I'd recommend that more authors do just that as they're in the best possible position to give help.

_________________
"Will you stop breaking the fourth wall? It's costing me an absolute fortune to replace it!"


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PostPosted: Mon Apr 09, 2012 7:21 am 
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Thanks, again. The puzzles are well paced. They're difficult for me, but I can solve many of them without help, so it's a good experience. I don't think I would have ever thought to connect the two objects to advance from the game state that I asked about, so I did really need the hint. :)

Jamespking wrote:
I don't know if there's an unwritten rule about authors helping players. In case feel free to stop me.

I don't know, either. There doesn't seem to be many customs about asking for and receiving hints on this forum, that I can see. I wonder what the customs were like back in the height of rec.games.int-fiction. I think I read something once that said a lot of authors don't like their beta-testers giving hints to players.


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