intfiction.org

The Interactive Fiction Community Forum
It is currently Tue Jul 29, 2014 9:57 pm

All times are UTC - 6 hours [ DST ]




Post new topic Reply to topic  [ 83 posts ]  Go to page 1, 2, 3, 4, 5 ... 9  Next
Author Message
PostPosted: Mon Sep 03, 2012 2:54 pm 
Offline
User avatar

Joined: Tue Apr 20, 2010 2:48 pm
Posts: 784
Not sure if anyone here noticed, but there's a new text adventure being published by Cabrera Brothers. It's a commercial release. It's not a CYOA or anything like that; it's a real text adventure with a parser and graphics.

http://www.cabrerabrothers.com

I have to say this looks quite interesting. I don't suppose anyone here has already played it and can comment on whether this is worth buying? (There doesn't seem to be a demo of it.)


Top
 Profile Send private message  
 
PostPosted: Mon Sep 03, 2012 3:25 pm 
Offline
User avatar

Joined: Tue Nov 17, 2009 5:25 pm
Posts: 749
Looks amazing. I hope those fairly complicated commands don't mean guess-the-verb.


Top
 Profile Send private message  
 
PostPosted: Mon Sep 03, 2012 3:37 pm 
Offline
User avatar

Joined: Sat May 08, 2010 9:25 pm
Posts: 1606
Location: The Seattle Massive
This was mentioned on ifMUD earlier today; the general impression was that it had shiny peripherals but distinctly-less-than-spectacular writing, and perhaps has a higher opinion of itself than is entirely justified. Then we complained a lot about the website design and made some Malinche jokes. We are bitter old sceptics.

(The comment thread at rockpapershotgun suggests that the parser has all the usual failings of homebrew systems, too.)


Top
 Profile Send private message  
 
PostPosted: Mon Sep 03, 2012 3:41 pm 
Offline

Joined: Sat Dec 22, 2007 11:52 pm
Posts: 942
First time I've heard of it, but it does look super interesting. Did you notice in the demo video how they replace text in the transcript?


Top
 Profile Send private message  
 
PostPosted: Mon Sep 03, 2012 5:04 pm 
Offline

Joined: Tue Aug 07, 2012 1:46 pm
Posts: 3
The website is really painful to read, in many ways.


Top
 Profile Send private message  
 
PostPosted: Mon Sep 03, 2012 5:32 pm 
Offline

Joined: Sat Dec 22, 2007 11:52 pm
Posts: 942
The website didn't bother me at all. The comment thread at RPS is a bit damning, though.


Top
 Profile Send private message  
 
PostPosted: Tue Sep 04, 2012 2:18 am 
Offline

Joined: Tue Dec 25, 2007 10:06 am
Posts: 1166
George wrote:
Did you notice in the demo video how they replace text in the transcript?

It's a bit hard to tell from the video, but it looks more like clear screen + implicit look (or examine) after every command rather than modifying the transcript itself.

_________________
Vorple UI libraryBeta testing siteBlog


Top
 Profile Send private message  
 
PostPosted: Tue Sep 04, 2012 5:29 am 
Offline

Joined: Mon Dec 07, 2009 5:14 am
Posts: 1690
Three major no-nos.

Number 1: you can't skip the introductory screens. I don't mean the intro, I mean the "This game brought to you by". Two or three non-skippable screens every time you load the game.

Number 2: You have to type "MORE" at the prompt when there is too much text. Seriously. No "press any key", no "press spacebar" - you actually have to type "MORE" and press return.

Number 3: No "x" for examine. Have these guys ever played a text adventure after the 80s?

Bonus no-no: in the RPS comments, the authors alluded to the myryad of typos and bad grammar as "bugs". They say that bugs are natural in games and software and will be resolved (which is true) and say that typos and such as the "bugs" (which does not put me at ease and makes me think the game itself might be buggy as hell, if these guys don't know what bugs are).

Presentation? Very slick. Looks cool. And I have absolutely zero desire to play it.


Top
 Profile Send private message  
 
PostPosted: Tue Sep 04, 2012 5:48 am 
Offline
User avatar

Joined: Tue Nov 17, 2009 5:25 pm
Posts: 749
I guess it is a starting point, anyway. I'm thinking about the same interface (graphics, sound et al.) around an Inform or Tads parser.

What I don't understand is that much, offensive hatred generated in RPS.


Top
 Profile Send private message  
 
PostPosted: Tue Sep 04, 2012 6:16 am 
Offline

Joined: Mon Dec 07, 2009 5:14 am
Posts: 1690
But you see, the same interface around an Inform or TADS parser would automatically be better, because TADS and Inform have been improving their parsers for decades.

And as for "starting point"... Legend Entertainment was a starting point too. So was, in a sense, Textfyre. Surely we've had enough of "starting points", we want quality now. And CYPHER seems to fall short on some key points on the briefest of glances (and while there *may* be a good game under there, who's going to actually pay for it if the very first impressions are like "have these guys even been playing IF lately?").

I bought the Textfyre games, and I'm glad I did, and I'll keep buying them. I couldn't afford to help Kickstart Haedan Lands, but I'm buying it when it comes out (for PC, anyway). But this? It isn't worth my money.

...ok, so I turned a bit hostile myself. But maybe you can know understand the reasons. ;)


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 83 posts ]  Go to page 1, 2, 3, 4, 5 ... 9  Next

All times are UTC - 6 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group