This one starts with a hangover and a cave. Double bleh.
In his about text, the author explains his motivation for entering the competition: he's pretty sure his game is better than the junk most people have been turning in over the years. Hmm. Is that a good enough reason to participate? Maybe, and maybe that's the motivation for others as well, but I can't recall anyone ever saying it that way quite so bluntly. For some reason, I found myself irritated by this reasoning. I'm not saying you should only enter a game you think can win the comp, or that you shouldn't bother with the spell-checking and beta-testing and all that. But the lack of enthusiasm here kinda bothers me. Enter the comp because you want people to play your game, or to get feedback to improve, or because you love old text adventures and have always wanted to write your own, or because you have an interesting story to tell, or because you want to win or place as high as you can, or even because you want to raise the bar for the comp and show others how it can be done. But thanking the authors of terrible games while aiming to end up just above them? Well, if those reasons for entering a game satisfy you, then good for you, I guess.
Aside from the author's comments, the game itself is a decent escape-from-a-catastrophe dealio. You quickly figure out that you must leave an island before a volcano erupts, and you solve a few little puzzles along the way. Although I did not like the you-can't-go-back-the-way-you-came map, the hints provided are good, there's even a puzzle with two solutions allowed for, and all in all the game seems free of bugs and typos. Yes, this game is technically better than some others in the comp. So, I guess the author did what he set out to do. I just wish his sights were set higher, the passion for writing his game greater.