So right off the bat I liked the special commands and the glossary. But the thirst puzzle drove me crazy, and I ended up rushing outside and off to the duel since I couldn't find anything to drink in my house. (Why can't I eat/drink some snow? Or make some gin with the juniper berries?) Anyway, I lost the duel.
The second time around I took my time, solved the thirst issue and then read a whole lot of poetry. The nature of the game started to wear on me since I couldn't really change things or speed things up. And, you know, it's hard to talk to characters with names like Gronovskij. (But they sure shoot better than I do.)
Wanting to know more about what was going on with Natasha and why the insult hurt so much, I played again. This time I thought about how the random anecdotes in the flashback should have stopped when Gronovskij and Kropkin are talking about/laughing at me. Eventually I turned to the walkthough to discover that the owl saves the day. (Who knew? And it appears to be the only way to not die; I tried using the book and the bottle in my pocket instead of the owl but found no help there.)
A question in the Amusing asks me if I ever discovered what really happened... no, although I really really wanted to! But after reading some other reviews, I am pretty sure the game was hinting at Natasha having run off with Kropkin (since she seems to be the poet and the last poem in the book is for K- and all) and the whole duel thing really gets instigated by my dear friend Kropkin (who sobered up quite quickly when I challenged Gronovskij) to get me out of the way. (But, why would I have to be out of the picture if my wife has already left me?)
This led me to playing yet again, in an effort to figure out if there's a way to confirm the suspicions about Kropkin. He sighs when I ask about Natasha and blushes about the poetry, so I guess I'm on to something. But I can't challenge him, or shoot him during the duel instead of Gronovskij. This, I think, is a missed opportunity. Imagine an ending where you play through, suspect your friend, even get shot (since the death scene is where Natasha is revealed as the writer) and then you have a chance to shoot your "friend" when he comes to help you. (Meaning you'd have to reserve your pistol shot until the very last.) The ending would still be bleak, fitting the tone of the story, but it might also be a bit more satisfying.
Anyway, the game as it stands is atmospheric and interesting, but the lack of real motivation (outside of thirst) at the beginning and the inability to uncover all the mysteries or really change anything is a bit of a letdown. Although it says something about the game that I played through it repeatedly, kept thinking about it, and came back again, doesn't it? It would have been even more compelling with more story/resolution and less emphasis on distracting/odd puzzles.