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PostPosted: Fri Apr 11, 2014 5:24 am 
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Joined: Fri Aug 27, 2010 7:46 am
Posts: 642
Have I misunderstood the rules? I thought only new games could be entered into the Spring Thing, but judging from some of the comments for A Game of Life and Death, it's been out since at least June last year.


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PostPosted: Fri Apr 11, 2014 5:52 am 
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Joined: Tue Mar 09, 2010 2:34 pm
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Location: Burlington, VT
UnwashedMass wrote:
aaronius wrote:
My understanding is that judges tend to do a pretty good job at distributing their votes around the available games.


... provided one's game isn't a Windows-only executable 8)


Speaking of which, is anyone finding the online player for Weekend at Ruby's super buggy? As in, I can make it through the first questionnaire and and the hit any key prompts, but it isn't responding to typed commands. Could that be my browser?


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PostPosted: Fri Apr 11, 2014 7:46 am 
I don't think so. At the game's own page you get:

Quote:
NOTE: It is recommended that you download the game if you are able to for optimal playing experience.


I've seen this on a few games. I guess the online interpreter simply isn't 100%. Now that Alex is stepping out of Quest, it might stay that way.

So this might be my cue to say "As you see, download-offline play rulez and it roxxors yr soxxorz". But I don't feel like it. Mostly because I don't really know what it means. Also, I have no wish to rule anyone's socks.


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PostPosted: Fri Apr 11, 2014 8:04 am 
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Rock your socks, surely? You don't want to rock my socks?

I would have gone to download this as soon as I saw that note (well, if I hadn't been initially starting it up to see if it was parser or link-based), but the Windows-only thing.


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PostPosted: Fri Apr 11, 2014 8:15 am 
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Joined: Wed Dec 18, 2013 2:02 am
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matt w wrote:
Speaking of which, is anyone finding the online player for Weekend at Ruby's super buggy? As in, I can make it through the first questionnaire and and the hit any key prompts, but it isn't responding to typed commands. Could that be my browser?


Thanks for the heads up on this. The online Quest player isn't 100% for some things, so I've emailed Alex to try and identify the problem. I've got a couple of leads which hopefully I'll be able to sort out tonight and update the online version. (The original intent was to develop the standalone player to be cross-platform compatible but unfortunately we simply ran out of time.)

(I hope this post isn't breaking the "you may not publicly discuss [your game] or any competitors' games during the judging period" rule, I just wanted to inform players who required the online version that the issues were being addressed. If so, I'll delete the post.)


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PostPosted: Fri Apr 11, 2014 10:09 am 
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Location: Burlington, VT
Hi Liam, thanks.

I'd just like to make a plea that, if any changes need to be made to make the online version playable, that they're allowed, since otherwise this game will basically be unplayable for non-Windows users. (And I'm not sure whether it would've been possible to test the online version given the "no release before the comp" proviso.)


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PostPosted: Fri Apr 11, 2014 11:19 am 
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Joined: Tue Mar 30, 2010 9:30 pm
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David Whyld wrote:
Have I misunderstood the rules? I thought only new games could be entered into the Spring Thing, but judging from some of the comments for A Game of Life and Death, it's been out since at least June last year.


The game was first published in a much smaller version last year (over 600 pages smaller, apparently!) after which the author took it down and spent a while completely revamping it. They contacted me about this and we agreed the new version was significantly different enough to be okay under Rule 8 (it mostly feels like a new game).

_________________
Aaron Reed - Creating Interactive Fiction with Inform 7 - Smarter Parser


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PostPosted: Fri Apr 11, 2014 9:01 pm 
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Joined: Wed Sep 01, 2010 1:50 am
Posts: 1355
Location: Sydney, Australia
EDIT EDIT EDIT: I've changed my mind twice... after updating Gargoyle with the ALAN slot-in on my Mac, Gargoyle definitely doesn't launch anymore. I'm running Mavericks 10.9.2, and Gargoyle works fine before the update. So if you try the update I describe below (on any platform?) back up Gargoyle first. And I guess we need to tell the ALAN implementor.

------------------ ------------------ ------------------ ------------------ ------------------

If you use Gargoyle to play The Wyldkynd Project, make sure you download and install the updated Alan 3 beta 4 slot-in for Gargoyle first.

It's important to do this because if you boot the game in the Gargoyle which has been on your hard drive for awhile (which supports the previous version of ALAN) it may appear to work, and you'll think, 'See, I didn't have to do anything after all,' - but behind the scenes you may be heading towards buggy play or more.

The Windows slot-in (or alternately, a basic ALAN text interpreter) for the latest ALAN is here: http://www.alanif.se/joomla/index.php/d ... category/7

The Mac slot-in (no standalone interpreter available for Mac) for the latest ALAN is here: http://www.alanif.se/joomla/index.php/d ... category/8

The Linux slot-in is here:
http://www.alanif.se/joomla/index.php/d ... category/9

-Wade


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PostPosted: Sat Apr 12, 2014 4:49 am 
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Joined: Wed Dec 18, 2013 2:02 am
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matt w wrote:
Hi Liam, thanks.

I'd just like to make a plea that, if any changes need to be made to make the online version playable, that they're allowed, since otherwise this game will basically be unplayable for non-Windows users. (And I'm not sure whether it would've been possible to test the online version given the "no release before the comp" proviso.)


The online version of "Weekend At Ruby's" has been updated and should now work.


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PostPosted: Sat Apr 12, 2014 5:04 am 
Cool, full marks for speed. Is the offline version also updated, or was the update just a fix for the online version to play correctly?


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