intfiction.org

The Interactive Fiction Community Forum
It is currently Thu Sep 21, 2017 2:00 am

All times are UTC - 6 hours [ DST ]




Post new topic Reply to topic  [ 165 posts ]  Go to page 1, 2, 3, 4, 5 ... 17  Next
Author Message
 Post subject: ECTOCOMP 2014
PostPosted: Wed Oct 01, 2014 7:04 pm 
Offline

Joined: Sun May 24, 2009 6:14 pm
Posts: 159
Beware! Beware! It comes...! Something lurking in the dark and out of it, a malevolence hiding in the stare of pumpkins and mutant cats, felt keenly under the weight of sugary delights hoarded by monsters in costume... a global madness adrift for aeons, deep in every brain, inescapable no matter where upon the in the world you might live... something known in the darkest of arcane arts as... ECTOCOMP!

The 8th incarnation of Interactive Fiction's Official Halloween Speed-IF competition is a spooktacular time to call upon dark powers or make light of them. All who are touched by this ghoulish desire to enter their nightmares or laugh them away in mad frivolity may take as much time as they wish in occult preparations, but for writing they shall have only THREE hours (this includes time for testing). Because these games will be best played on HALLOWEEN, the deadline for entries is October 30th, at midnight. Those who dare should submit to the dark lord J.J. Guest at jason.guest [at] the Gmails-- G for ghostly & ghastly! The length of the judging period will depend upon the number of sacrif-- I'm sorry, I mean submissions received.

This year the demons also call for banner art, drawn up from whosoever might feel the spirit of Ectocomp strongly in them. A simple vote by the human hordes will determine the official banner for this year's event... but how human will they be by its end?

Mwa ha ha ha!

All 17 games are here.


Last edited by bowsmand on Fri Oct 31, 2014 10:14 pm, edited 3 times in total.

Top
 Profile Send private message  
 
 Post subject: Re: ECTOCOMP 2014
PostPosted: Tue Oct 07, 2014 9:34 pm 
Offline
User avatar

Joined: Fri Sep 27, 2013 3:50 pm
Posts: 385
Quote:
All who are touched by this ghoulish desire to enter their nightmares or laugh them away in mad frivolity may take as much time as they wish in occult preparations, but for writing they shall have only THREE hours (this includes time for testing).


Sounds cool! Can you explain how this works? What kind of "preparations" are allowed? Can I have a script written out (no programming), and then program it in 3 hours, or do you mean the whole story has to be written and programmed in 3 hours? And is there a start and end time everyone has to begin, or is this sort of on the entrant's honor?

Thanks!


Top
 Profile Send private message  
 
 Post subject: Re: ECTOCOMP 2014
PostPosted: Wed Oct 08, 2014 3:27 am 
Offline
User avatar

Joined: Sun Dec 16, 2012 4:23 pm
Posts: 921
Location: Truth or Consequences, NM
craftian wrote:
Quote:
All who are touched by this ghoulish desire to enter their nightmares or laugh them away in mad frivolity may take as much time as they wish in occult preparations, but for writing they shall have only THREE hours (this includes time for testing).


Sounds cool! Can you explain how this works? What kind of "preparations" are allowed? Can I have a script written out (no programming), and then program it in 3 hours, or do you mean the whole story has to be written and programmed in 3 hours? And is there a start and end time everyone has to begin, or is this sort of on the entrant's honor?

Thanks!


Last year, I believe the set-up was that the coding has a limit of 3 hours, but you can prep all you want outside of this time. There was no specific start and end times, just a gentleman's agreement that the coding wouldn't pass 3 hours. Correct me if I'm wrong, folks.

_________________
__________________________________________________________
I own a rare photograph of Harry Houdini locking his keys in his car.


Top
 Profile Send private message  
 
 Post subject: Re: ECTOCOMP 2014
PostPosted: Wed Oct 08, 2014 5:32 am 
Offline

Joined: Fri Aug 27, 2010 7:46 am
Posts: 642
Banner art? Egads, that's some scary stuff! Even scarier if you consider my artistic skills (or lack thereof)...

I had fun with this last year so might enter again.


Top
 Profile Send private message  
 
 Post subject: Re: ECTOCOMP 2014
PostPosted: Wed Oct 08, 2014 7:40 am 
Offline

Joined: Thu Apr 19, 2012 9:21 am
Posts: 286
For preparation, I'm writing notes about characters, situations, rooms, etc, but none of this text will appear in the final game. I don't think this is a hit against the three hours. As I translate and type these scribblings into the text of the game, though, the clock is ticking.

Neil


Top
 Profile Send private message  
 
 Post subject: Re: ECTOCOMP 2014
PostPosted: Wed Oct 08, 2014 10:24 am 
Offline
User avatar

Joined: Sun Aug 15, 2010 8:52 am
Posts: 1379
Neil's approach matches mine. I don't count the time spent thinking and planning, since that's usually in the shower or while walking the dog or something.

But if I'm writing Actual Text that will go in the Actual Game, or Actual Code that will go in the Actual Game, then the clock is ticking.

_________________
Carolyn VanEseltine


Top
 Profile Send private message  
 
 Post subject: Re: ECTOCOMP 2014
PostPosted: Wed Oct 08, 2014 10:37 am 
Offline
User avatar

Joined: Fri Sep 27, 2013 3:50 pm
Posts: 385
Got it -- thanks for the quick responses. I think I'll jump into this one -- but my 3 hour clock is going to be more of a chess clock. (I always write in short bursts of inspiration, let things stew, and then go back.) I'll mark my time as I go and do my best to stay in the guidelines. Maybe I'll do all my actual writing starting at exactly 11:34. Time always seems to stop at that moment... :twisted:


Top
 Profile Send private message  
 
 Post subject: Re: ECTOCOMP 2014
PostPosted: Wed Oct 08, 2014 12:23 pm 
Offline

Joined: Tue Mar 09, 2010 2:34 pm
Posts: 4996
Location: Burlington, VT
I took the chess clock approach last year -- I can't write continuously for internal and external reasons so I kept clocking myself out and back in. Sometimes I would clock myself out for just long enough to add up the amount of time I had clocked in. (I think it wound up adding up to 3:01, but don't tell anyone.)


Top
 Profile Send private message  
 
 Post subject: Re: ECTOCOMP 2014
PostPosted: Wed Oct 08, 2014 12:50 pm 
Offline
User avatar

Joined: Mon Oct 11, 2010 1:27 pm
Posts: 1607
matt w wrote:
I took the chess clock approach last year -- I can't write continuously for internal and external reasons so I kept clocking myself out and back in. Sometimes I would clock myself out for just long enough to add up the amount of time I had clocked in. (I think it wound up adding up to 3:01, but don't tell anyone.)


Well, you can probably get off the hook by saying you spent a few seconds here and there staring at the screen. Or waiting for Inform to compile.


Top
 Profile Send private message  
 
 Post subject: Re: ECTOCOMP 2014
PostPosted: Thu Oct 09, 2014 11:12 am 
Offline
User avatar

Joined: Tue Dec 07, 2010 6:58 am
Posts: 179
Location: London, England
The rules for Ectocomp have always been pretty loose, because it started as a minicomp for ADRIFT with only about 6 entries per year. But the chess clock approach is perfectly fine, and yes, preparation is anything that isn't actively writing / coding the final game.

As I mentioned last year, if you have a disability that you feel gives you an unfair disadvantage, by all means add time to compensate, at your own discretion.


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 165 posts ]  Go to page 1, 2, 3, 4, 5 ... 17  Next

All times are UTC - 6 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group