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PostPosted: Sun Apr 17, 2011 3:10 pm 
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Hello, everyone!

I'm organizing another speed-IF hot on the heels of our last one. Here are the constraints:

    You must code in a programming language you've never written a game in before.
    What's that mean, precisely? Half-hearted pokes at a language don't count, but if you've ever had the thought, Okay, let's try programming a game in X!, that counts. This is a Speed IF, not a minicomp, so I'm not going to be a dictator on what this means. I think if people take to the spirit of how they interpret this constraint that is fine.

    Games must be in English.

    The game must be loosely themed around the word indigo.

    Games due at the end of the month.
    The deadline, given that you're using a new language and may need extra time, is two weeks instead of two hours. Entries due to my jacqueline.a.lott gmail account by the end of the month: Midnight Alaskan, April 30th. That gives you four more hours to procrastinate than if I had set the deadline via the rather arbitrary Eastern time zone - huzzah!

I guess we'll try to play the games that we can as part of ClubFloyd (just like we did for Speed IF Jacket 4, but Floyd can only run games in ADRIFT, AGT, Glulx, Hugo, z-code, or TADS (2 or 3)--though of course, Floyd can't display graphics or sound or anything fancy like that. But don't let any of that constrain you! I'm hoping some folks try some other stuff... Curveship, Undum, Quest, Alan, ChoiceScript, AAS, JotaCode, who knows what.

[NB: Top People are working on getting ChoiceScript and Curveship to run on Floyd. We're not there yet, but we might get there soon, maybe even by the end of the month. Maybe.]

I think that tying to kick it old skool would count as well... say, if you've only ever programmed in I7, I6 would be valid for this speed IF, because it's so different from I7.

Have fun! Hopefully it will be a good experience and not too frustrating for those of us who take this speed for a spin...


Last edited by Jacqueline on Sun Apr 17, 2011 6:50 pm, edited 3 times in total.

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PostPosted: Sun Apr 17, 2011 4:16 pm 
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Ooh! Maybe I should take this as my cue to try and make something in Inform? Particularly as I'm free from work from now until Easter, so unlike the previous Speed IF, I may have the time for it.

On the other hand, what I'd be able to make probably won't be any good.

On the first foot, this is Speed IF, so maybe that's ok. And it might be fun to do.

On the second foot, I don't know where to start. Indigo? Hmm. This is something to think about.


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PostPosted: Sun Apr 17, 2011 4:20 pm 
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I'm awfully tempted to try something in Curveship, but I sincerely doubt that I can learn rudimentary Python and Curveship and knock out something playable in two weeks. Well, not if I plan on doing anything else.

But I've been meaning to play around with Undum, so I may go with that.


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PostPosted: Sun Apr 17, 2011 4:22 pm 
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Trumgottist wrote:
On the other hand, what I'd be able to make probably won't be any good. On the first foot, this is Speed IF, so maybe that's ok. And it might be fun to do.
Exactly - the bar is set much lower for Speed IFs. This is your opportunity to take a new IF language for a test drive. I really hope you put something together, Rikard!


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PostPosted: Sun Apr 17, 2011 5:14 pm 
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Jacqueline wrote:
I'm organizing another speed-IF hot on the heels of our last one. Here are the constraints:

    You must code in a programming language you've never written a game in before.
    What's that mean, precisely? Half-hearted pokes at a language don't count, but if you've ever had the thought, Okay, let's try programming a game in X!, that counts. This is a Speed IF, not a minicomp, so I'm not going to be a dictator on what this means. I think if people take to the spirit of how they interpret this constraint that is fine.

    Games must be in English.

    The game must be loosely themed around the word indigo.

    Games due at the end of the month.
    The deadline, given that you're using a new language and may need extra time, is two weeks instead of two hours. Entries due to my jacqueline.a.lott gmail account by the end of the month: Midnight Alaskan, April 30th. That gives you four more hours to procrastinate than if I had set the deadline via the rather arbitrary Eastern time zone - huzzah!
So as long as the game meets these constraints, and it's a complete game, it will be a valid entry, right?


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PostPosted: Sun Apr 17, 2011 5:18 pm 
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Isxek wrote:
So as long as the game meets these constraints, and it's a complete game, it will be a valid entry, right?
Um, yeah. This is Speed-IF, after all. Why, what're you thinking?


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PostPosted: Sun Apr 17, 2011 5:30 pm 
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Jacqueline wrote:
Isxek wrote:
So as long as the game meets these constraints, and it's a complete game, it will be a valid entry, right?
Um, yeah. This is Speed-IF, after all. Why, what're you thinking?
Just that if I do join, I might not be able to put in time to get the game tested, even with the 2-week limit. Completing an actual game is still a big hurdle for me at the moment.


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PostPosted: Sun Apr 17, 2011 5:39 pm 
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Isxek wrote:
Just that if I do join, I might not be able to put in time to get the game tested, even with the 2-week limit. Completing an actual game is still a big hurdle for me at the moment.
Heh - no worries. I don't think *anyone* tests Speed IFs. They're usually written in a couple of hours, or an evening. The only reason for the absurdly long (by Speed IF standards) deadline is so that people also have time to get their head around the new language they'll be using.

I thought maybe you meant 'Can I just do an excerpt?' or something. And quite frankly, if you start a game with a clever premise but then run out of time, nothing prevents you from this:


Image


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PostPosted: Sun Apr 17, 2011 5:46 pm 
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Jacqueline wrote:
Heh - no worries. I don't think *anyone* tests Speed IFs. They're usually written in a couple of hours, or an evening. The only reason for the absurdly long (by Speed IF standards) deadline is so that people also have time to get their head around the new language they'll be using.

I thought maybe you meant 'Can I just do an excerpt?' or something. And quite frankly, if you start a game with a clever premise but then run out of time, nothing prevents you from this:
:lol:
Well, we'll see. Thanks!


Last edited by Isxek on Sun Apr 24, 2011 8:06 am, edited 1 time in total.

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PostPosted: Sun Apr 17, 2011 6:00 pm 
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I have been a tester on more than one speedIF, so it's not totally unknown. But yes, it is not common, or expected.


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