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PostPosted: Wed Jan 11, 2012 11:54 am 
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After playing with the various web-based samples and working through my own experience with these new paradigms in IF technology, it occurs to me that there's a sort of "sweet-spot" for small IF games.

Some might say it's the "everything on one screen" paradigm, but in order to accomplish that, you need a fairly small set of locations to implement this well. So I'm thinking ten rooms is an unusually interesting number. With ten rooms, we can develop a single theme with several puzzles, a focused plot, multiple characters, and a reasonable number of objects. It might just be the "Sudoku" of IF design.

We may even be able to narrow the parameters down at some point (10 rooms, 3 characters, 7 portable objects, 3 puzzles), but for now I'm thinking ten rooms is the only real restriction for an interesting investigation.

So with that preamble, I'd like to announce a small competition. It's still early in the year and I think there's some in-between time to put together a smallish game with a very specific focus.

Competition Details:
1. Create a new and original Interactive Fiction game.
2. The game must have exactly ten rooms.
3. The map of all ten rooms must be visually accessible in 2D format or if you're a snappy graphic artist, some sort of 3D imagery is acceptable. You must provide a graphical map.
4. Use any tools you wish, but see #5.
5. Game must be playable in a browser.
6. Hosting Requirement *** REMOVED ***. You can send your games to me to host on Linux or Windows Server 2008 (IIS), or you can host them yourself. I'd still like to authenticate players completing each game somehow, possibly through an AJAX call with a game-embedded password or something.
7. Bug fixes will be allowed at all times after games are "released".

Competition Deadlines:
February 1, 2012 - Sign up deadline. This gives you time to think about it, play around with some ideas, and decide if you want to proceed. See http://textfyre.com/tenrooms/ to enter.
March 15, 2012 - Beta submissions.
April 30, 2012 - Final submissions, voting begins.
May 15, 2012 - Voting Ends, winner announced.

Competition Voting:
Open web voting from people proven to have played through all of the games. Since all of the games need to be playable online, I'll rig up an authentication system to allow voting once a user has completed all of the games.

Competition Prizes:
I'm not sure what anyone will be interested in as a prize, so I'm open to suggestions. Textfyre can donate cash or an otherwise appropriate prize. Donations and suggestions welcome.

David C.


Last edited by DavidC on Mon Jan 16, 2012 1:03 pm, edited 2 times in total.

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PostPosted: Wed Jan 11, 2012 2:32 pm 
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I'm not a comp guy myself, but this sounds like it'll produce some games I'd like :)

Interesting about the web-authenticated voter qualification.

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PostPosted: Wed Jan 11, 2012 5:05 pm 
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Why rule 6?

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PostPosted: Wed Jan 11, 2012 10:20 pm 
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I love maps! I might want to do this just for the maps!

Maps!

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PostPosted: Thu Jan 12, 2012 10:46 am 
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Can the map be variable? E.g. how much can it change during play, or can it be decided randomly at the beginning of play?


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PostPosted: Thu Jan 12, 2012 11:38 am 
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Campbell wrote:
Why rule 6?


Rule 6 is that I need to host it...this is just a way to force everyone to submit their games to me so I can control the contest. If people prefer I use tenrooms.plover.net instead of textfyre.com, that's fine.

I want all of the games in one place.

David C.


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PostPosted: Thu Jan 12, 2012 11:40 am 
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aschultz wrote:
Can the map be variable? E.g. how much can it change during play, or can it be decided randomly at the beginning of play?


As long as you stick to 10 rooms and the map can be displayed on a single web page, that's in the spirit of the contest.

David C.


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PostPosted: Thu Jan 12, 2012 12:05 pm 
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Afterward wrote:
I love maps! I might want to do this just for the maps!


Yeah, that was my reaction, too.


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PostPosted: Thu Jan 12, 2012 5:31 pm 
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DavidC wrote:
Rule 6 is that I need to host it...this is just a way to force everyone to submit their games to me so I can control the contest. If people prefer I use tenrooms.plover.net instead of textfyre.com, that's fine.
Are you able to host ASP.net apps with AJAX? Otherwise this rule would exclude ADRIFT.

Quote:
I want all of the games in one place.
They don't necessarily have to all be on the same server tho, that's what links are for, no?

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PostPosted: Thu Jan 12, 2012 9:42 pm 
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One negative to rules 5/6 is that the ADRIFT standalone interpreter has a very nice mapping feature, but I don't think that's supported by the browser interpreter.

Side comment: How well does the Glulx web player support Glimmr? (Anybody using I7, consider using the Automap or Glimmr Automap extensions.)


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