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PostPosted: Wed Apr 04, 2012 4:54 am 
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Weirdly enough, I was chatting to Melvin about the need for cover art just yesterday. I might tackle some this evening. What's the best size for cover art (in pixels)?


maga wrote:
(Only now I remember that a million years ago during the Cover Art Drive I hacked up something for The Chinese Room and Harry Giles asked me to do some fixes and then I said I'd do it and promptly forgot. So bear in mind that I am flakey sometimes.)

(Well version 2 of the Chinese Room is just around the corner...)


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PostPosted: Wed Apr 04, 2012 5:05 am 
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I entered this contest to create a one-move game because it looked like it was going to be easy (it was harder to do an OK job of it than I thought, but yeah). So I want to keep it feeling easy in my brain (maybe if I keep it casual and easy I will be more likely to do it again, maybe not). This is the essential reason that I don't wish to assign myself obsessive administrative tasks like entering casually created game into databases and doing cover art. If other people want to do these things on my behalf, I want to say that I do appreciate it and a general thank you for that work. (I don't want to look a gift horse in any anatomical location whatsoever.) But if you are prioritising your efforts, please help somebody else before me, because it is not like I am sitting here thinking, 'Gee I wish my one-move game had cover art.'


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PostPosted: Wed Apr 04, 2012 5:25 am 
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To clear things a bit: "I volounteer" means I can do the cover but you must submit your request to me. i'm not going to check ifdb to see which games have covers and which don't.

This works for every game: you want a cover, I make one for you.


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PostPosted: Wed Apr 04, 2012 5:32 am 
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Jamespking wrote:
This works for every game: you want a cover, I make one for you.

Ah, good plan.


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PostPosted: Wed Apr 04, 2012 5:48 am 
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Laroquod wrote:
Jamespking wrote:
This works for every game: you want a cover, I make one for you.

Ah, good plan.

easy = unbreakable.


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PostPosted: Wed Apr 04, 2012 8:19 am 
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tove wrote:
matt w wrote:
Would you like to make cover art for my game?


Sure!

maga wrote:
A little while back I was thinking of running a cover-art-comes-first speedIF or minicomp or something.


I would definitely participate in this, on the picture-making side.
So would I, on the writing side.


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PostPosted: Wed Apr 04, 2012 8:29 am 
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If someone would like to make art for my games (26 and 32), that would be cool.

Also, I could see myself being into the cover-art-comes-first something on the writing side.

-Kevin


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PostPosted: Wed Apr 04, 2012 2:35 pm 
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Man that was fast! Already there are like three times as many Apollo 38 games with art. I'm really digging how spooky some of the covers are—the cover for Mammal is, appropriately, super creepy (at least for people who are as freaked out by a whale skeleton as I am).

Anyway I'm calling dibs on I Heard a Sound so, nobody do that one.

_________________
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PostPosted: Wed Apr 04, 2012 2:38 pm 
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I heard the call and took up arms! And then I dropped my arms, and took up my computer. There were 5 covers, and I've just added 8, bringing it to 13/38. So, over a third of the way there!


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PostPosted: Wed Apr 04, 2012 8:01 pm 
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I like cover art! I think it is nifty! Tragically, however, I am completely awful at every kind of visual art/design, and also really busy right now. So if anyone had the time and inspiration to throw something together for Fingertips: Everything Is Catching On Fire, that'd be pretty cool. I mean, I've got nothing to offer in return save my undying gratitude, but still.


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