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PostPosted: Mon Apr 09, 2012 1:37 pm 
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I'll review only if I succeed in playing most of them. The quest game may be a problem, although I'm very curious about it.

Thx for the support, anyway :)


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PostPosted: Mon Apr 09, 2012 7:31 pm 
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Hello there! I'm the author of the Quest game, Sleuth. I asked Greg about having a web playable version as an alternative, and it was discussed among the other contestants and the consensus was that it should not be allowed. This does make sense considering the rules state that the games aren't allowed to be updated during the competition, and it would be almost impossible for anyone to really enforce that with a browser-based version of the game.

So as it stands, I will not be able to make the game available through the textadventures.co.uk website until after the competition. Apologies to those of you not running windows. If I'd thought about it in advance, I could have converted the Quest source using Alex's Quest/JS converter, and then packaged it as an Adobe AIR app that it would run on Windows, Mac and Linux and in the future that is likely what I will do. Perhaps bootcamp or wine is a possible, albeit not idea, solution in the meantime?


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PostPosted: Mon Apr 09, 2012 8:28 pm 
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Does WINE work well with Macs now? I'd sort of been under the impression that it wasn't so hot with Macs as opposed to Linux. If it does work I should give it a try, although it's a short distance to the rabbit hole of all those PC games I've never been able to play....


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PostPosted: Mon Apr 09, 2012 9:08 pm 
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Presumably the "no updates" rule would not be threatened if the game were hosted on a server the author has no write access to, though.


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PostPosted: Mon Apr 09, 2012 11:54 pm 
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tove> That's a pretty good idea actually, and maybe that's something that could be considered for future comps? You should suggest it to Greg and see what he says.


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PostPosted: Tue Apr 10, 2012 3:31 am 
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sgreig wrote:
I asked Greg about having a web playable version as an alternative, and it was discussed among the other contestants and the consensus was that it should not be allowed. This does make sense considering the rules state that the games aren't allowed to be updated during the competition, and it would be almost impossible for anyone to really enforce that with a browser-based version of the game.


Sigh. Retro. It's 2012, and the way to stimulate interest in the competition is not "to play the games, download 4 different interpreters".

It's not hard to imagine an IF system which was only available via a browser, and didn't have a downloadable component at all. Indeed, such systems already exist - good job nobody submitted an entry using Undum, I suppose?

Furthermore any downloadable software can also update itself over the internet without a judge being aware of it, so "no web versions" doesn't even enforce the rule in the first place. So, a good job nobody submitted an entry that was a Windows EXE (as in 2009), I suppose?

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PostPosted: Tue Apr 10, 2012 4:15 am 
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Maybe it’s just me but the whole online play thing has never been of much appeal. Sure, I can see the advantages of it – much easier than downloading an interpreter, no need to install software, works on pretty much any operating system – but I still find myself reluctant to use it. Given the choice between downloading a game or playing it online and I’ll download it every time.


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PostPosted: Tue Apr 10, 2012 5:58 am 
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David Whyld wrote:
Maybe it’s just me but the whole online play thing has never been of much appeal. Sure, I can see the advantages of it – much easier than downloading an interpreter, no need to install software, works on pretty much any operating system – but I still find myself reluctant to use it. Given the choice between downloading a game or playing it online and I’ll download it every time.

I do prefer "download" over "play online"... but in this case I just downloaded a no use file. :)

And.. uhm... Alex, are you suggesting we drop TADS and Inform for the more web-friendly Undum? I don't see this happening... And I don't see the White Bull or RocketMan etc working in Undum. Undum is cool, but it's just something different. Different to Quest, also.


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PostPosted: Tue Apr 10, 2012 6:35 am 
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Jamespking wrote:
And.. uhm... Alex, are you suggesting we drop TADS and Inform for the more web-friendly Undum?


Er, where did I suggest that? Games created with both those systems can be played online, no?

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PostPosted: Tue Apr 10, 2012 7:26 am 
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You actually didn't but it sounded like that to me. At least that the quest game should have been done in Undum.

Sorry for misreading.


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