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PostPosted: Tue Apr 10, 2012 8:06 am 
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Alex wrote:
It's not hard to imagine an IF system which was only available via a browser, and didn't have a downloadable component at all. Indeed, such systems already exist - good job nobody submitted an entry using Undum, I suppose?

This is not actually true; while you need a browser for Undum, you can download games and play them locally and offline. (Indeed, if you're submitting a game to a comp it's much more polite to allow for this. Everybody is not online 24/7.)


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PostPosted: Tue Apr 10, 2012 8:09 am 
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Jamespking wrote:
You actually didn't but it sounded like that to me. At least that the quest game should have been done in Undum.

Sorry for misreading.

I'd be surprised if Alex were to suggest that people should stop use Quest. He's the creator of Quest. ;)

(You should put that information in your sig or something, Alex. It's useful for people to know.)

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PostPosted: Tue Apr 10, 2012 8:48 am 
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Trumgottist wrote:
Jamespking wrote:
You actually didn't but it sounded like that to me. At least that the quest game should have been done in Undum.

Sorry for misreading.

I'd be surprised if Alex were to suggest that people should stop use Quest. He's the creator of Quest. ;)

(You should put that information in your sig or something, Alex. It's useful for people to know.)

This strengthens the feeling I must have misunderstood his post completely.


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PostPosted: Tue Apr 10, 2012 8:52 am 
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Ok I have updated my profile a bit, now with signature. (I'll try not to attach it all the time as I do find signatures on forums to be a bit annoying, to be honest)

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PostPosted: Tue Apr 10, 2012 12:03 pm 
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Alex wrote:
sgreig wrote:
I asked Greg about having a web playable version as an alternative, and it was discussed among the other contestants and the consensus was that it should not be allowed. This does make sense considering the rules state that the games aren't allowed to be updated during the competition, and it would be almost impossible for anyone to really enforce that with a browser-based version of the game.


Sigh. Retro. It's 2012, and the way to stimulate interest in the competition is not "to play the games, download 4 different interpreters".

It's not hard to imagine an IF system which was only available via a browser, and didn't have a downloadable component at all.

The Spring Thing rules don't allow me to discuss the games during the competition, but I don't think I'm forbidden to weigh in on this topic. Greg consulted with all of the game authors before making a decision. I supported allowing online play, because I can see that in the future we may well be seeing online-only games. Nonetheless, the requirement that games not be updated during the competition is very sensible, and Greg has the responsibility for making the final determination as to how best to do that.

In light of this controversy, perhaps for next year's ST (or even for the IFComp this year) a dedicated server could be provided for online-only games, with no upload access to the author(s) during the comp. I wouldn't be surprised if Mike Roberts were able to help with this.

What I don't know, not being a Quest developer, is whether online Quest games can be hosted on other servers, or whether the textadventures.uk server is required. If the latter is the case, perhaps this would be a good time to look at updating that system as well.


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PostPosted: Tue Apr 10, 2012 12:18 pm 
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Jim Aikin wrote:
(or even for the IFComp this year)


Well, that won't be necessary if the IFComp allows updates again.


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PostPosted: Tue Apr 10, 2012 4:00 pm 
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Hmm...I get a "VM Error: error reading file" error trying to open "The White Bull" with Zoom, Spatterlight, and Gargoyle...


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PostPosted: Tue Apr 10, 2012 4:03 pm 
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tinman wrote:
Hmm...I get a "VM Error: error reading file" error trying to open "The White Bull" with Zoom, Spatterlight, and Gargoyle...

As is mentioned in the README_FIRST.txt, you'll need QTads.


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PostPosted: Tue Apr 10, 2012 4:26 pm 
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RealNC wrote:
As is mentioned in the README_FIRST.txt, you'll need QTads.


Ah, so one is actually supposed to read first a README_FIRST? What a novel concept!


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PostPosted: Tue Apr 10, 2012 4:40 pm 
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Jim Aikin> The Quest web player can be hosted on other servers. According to the textadventures.co.uk website:

Quote:
...if you want to set up a “play online” facility for your Quest game on your own server, without having to link through to the game on textadventures.co.uk (you need to have a Windows server running .NET 4).


And also, I concur with Jim about the reason for online play not being allowed as things stand. Relying on an honor system for people not to invisibly update their game behind the scenes is definitely not the best idea, even though I'm sure the majority of us are honest people.

That being said, as I mentioned in a previous post, a workaround exists for Quest games, as Alex has written a Quest-to-JavaScript converter. It would likely be a fairly simple process to take the resulting JS code and wrap it as an Adobe AIR application, making it downloadable and cross-platform. Although, you'd lose the UI present in the web player, I think. I imagine something similar could be done with z-code games and parchment, although my brief experiments with turning the parchment source into an AIR app were less than successful. I'm definitely not sure about other systems. HTMLTads sounds like something along these lines could be used for it as well, but a stand-alone server would probably be the best solution overall.


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