Alex wrote:
sgreig wrote:
I asked Greg about having a web playable version as an alternative, and it was discussed among the other contestants and the consensus was that it should not be allowed. This does make sense considering the rules state that the games aren't allowed to be updated during the competition, and it would be almost impossible for anyone to really enforce that with a browser-based version of the game.
Sigh. Retro. It's 2012, and the way to stimulate interest in the competition is not "to play the games, download 4 different interpreters".
It's not hard to imagine an IF system which was
only available via a browser, and didn't have a downloadable component at all.
The Spring Thing rules don't allow me to discuss the games during the competition, but I don't think I'm forbidden to weigh in on this topic. Greg consulted with all of the game authors before making a decision. I supported allowing online play, because I can see that in the future we may well be seeing online-only games. Nonetheless, the requirement that games not be updated during the competition is very sensible, and Greg has the responsibility for making the final determination as to how best to do that.
In light of this controversy, perhaps for next year's ST (or even for the IFComp this year) a dedicated server could be provided for online-only games, with no upload access to the author(s) during the comp. I wouldn't be surprised if Mike Roberts were able to help with this.
What I don't know, not being a Quest developer, is whether online Quest games can be hosted on other servers, or whether the textadventures.uk server is required. If the latter is the case, perhaps this would be a good time to look at updating that system as well.