Review: Heated
[spoiler]Within the first few seconds of playing Heated I found something I liked, and something I didn’t. I liked the fact that the game presented my goals to me right up front (“You need to show up early, look sharp and be ready to get your report in before the end of the day.”) What I didn’t like was, the first sentence of the game was actually a run-on sentence, telling me that (in what seems to be a theme so far) this game wasn’t very thoroughly proofread. Normally I wouldn’t be so picky, but these are text adventures, and this is a competition. On with the game.
The goal of Heated is to get to work (a) on time and (b) not completely pissed off. Your anger (er, “heat”) is tracked throughout the game. In two of the three games I’ve played so far this year, I have found myself wandering around my own home. This must be a common theme for new IF authors; if I program and submit a game next year, I will definitely make sure it takes place in my house. Unlike in “A Quiet Evening at Home”, your house in Heated is logically laid out and easy to navigate, although there were at least three areas of the backyard with no items and nothing to do.
Although the writing was decent and some of the object descriptions were entertaining, I got distracted counting “its vs. it’s” and “your vs. you’re” errors. And then, half a dozen moves into the game, I got this response while examining my closet:
Your closet is a finely aged nook in the wall. It has two magnificent balsa-wood sliding doors Though you’re sure there was an iron in here too, at one point anyway.that are mercifully closed.
Yikes.
The best advice the game offers you up front is “Save often!”, and it’s not kidding; waste too much time wandering around your house, chew the gum you found at the wrong time (I incorrectly tried to freshen my breath with it since I don’t seem to own a toothbrush or any toothpaste …) or get too “heated” and it’s game over. The good news is, after three or four attempts and without looking at the built-in hints I was able to win the game. Once you figure out the proper order in which to do things before you leave your house, you can run through the entire entry in less than two minutes.
Heated contains quite a bit of “oddness”, and I continually received frustrating responses from the game – like not being close enough to my alarm clock to smash it while lying in bed. (“You cannot reach it from here.”) Here are a few other “odd” responses I got:
x room
Without having visited that yet you can’t really piece together a solid description.
your bathroom
It isn’t in the best shape, but it isn’t condemned either (mostly because as far as the city is concerned, this room doesn’t even exist). It has the normal bathroom fixtures; a shower, a counter with a sink and mirror, and toilet. To the east is your bedroom.
take off clothes
That’s supposed to be done in the comfort of your own home.
use bathroom
Which do you mean, the bathroom counter, the bathroom sink, the bathroom mirror, or your bathroom?
use sink
[The word “USE” is too vague …]
use bathroom sink
[The word “USE” is too vague …]
wash hands
That isn’t here.
use shower
[The word “USE” is too vague …]
turn on shower
That’s not something you can switch.
front lawn
An unmanicured and patchy lawn leads up to the front of your house. Your driveway sits just to the east.
examine house
There is more than one room that fits that description.
The author notes in the game’s documentation that this is his first attempt at programming an IF game, and it shows. I think more experienced authors have more, well, experience in predicting what a player might attempt and how they might attempt it. Once I got on the same wave-length as the author I was able to beat this game fairly quickly. Heated is a small game and a short competition entry, but I didn’t experience any crashes or major bugs while playing. Like I said, the author included some entertaining descriptions within the game, but it definitely could have used a proofreader. “Your alarm, in an apparent attempt on your life, is driving you to suicide.” (If it’s an attempt on my life, that’s murder …)
Despite some miscommunication between the game and I, what I liked about this game were some of the object descriptions and the clarity of my overall goals. Next year I would like to see a larger and more-polished game from this author.[/spoiler]