I had a lot of fun with this game. It's a B-movie plot that involves zombies invading the VIGAMUS video game museum in Rome, and you need to kill all of the zombies and the person behind the plot so that you can save the staff and the museum from annihilation. I am not sure how accurately the museum was portrayed, but the author is Italian so I will take their word on it. What this game did was demonstrate one of the biggest points that I've been trying to emphasize in my reviews since the beginning of this competition, and that point is to never underestimate the effectiveness of giving players a bunch of zombies to mow through, because it's a lot of fun. That's not the only thing you need, there was some game released on the IFDB not too long ago where all you did was go through a train killing monsters/people/things, and it was thoroughly terrible, but this review isn't about that game, and I am pretty sure this author wasn't the one who made it. I understand that making IF is a passion for authors, and they all want to make as fun and/or meaningful of an experience as possible for the players, and I appreciate that. What I have noticed with this author in particular is that while he may not be as fluent as some native English speaking authors are, he is better at conveying the happiness he gets from bringing joy to the players of his games, and this in turn reciprocates because I am pretty happy that this is making the author happy. While I get that feeling from every author whose game I've played in the past, this author has stood out the most to me in this regard during the competition. I'm not sure how he pulls this off in his writing, but it's like how the chisel marks in a sculpture reflect the emotions of its sculptor. I don't believe in psychic energies, but there is a good bit of legitimate science that supports positive mental attitude and bedside manner, so it probably falls in there somewhere.
I also find it interesting when authors include real locations in their games.
There was a fair amount of typos in this game, but I didn't mark any points off for any of them. The one thing I've adhered to throughout this entire competition is my Ulysses criterion. This states that when your game exceeds the amount of errors found in the first edition of Ulysses, I would deduct 1 point. There are over 2000 errors in that book, and while they are spread out over a significantly greater amount of pages than any game here, Joyce was also one of the most brilliant authors of English literature to ever exist, so I felt the rule would still be fair for non-James Joyce works of shorter lengths. I am proud to admit that I adhered to this self imposed rule for the full list of entries, and not a single author was deducted even one point for typos.
As a bit of a side note that applies to all of the games submitted, not just this one, I am now realizing the irony of not deducting any points for typos in what essentially boils down to a writing contest...it's too late now.
In conclusion, I feel the author could have improved this game by adding more zombies to mow down.