A Martian Odyssey by "Horatio"
When your title conjures up Bowie songs and Bradbury stories, boy, you'd better have it all together.
This game doesn't, unfortunately. But it does have an "old school" vibe that is not entirely unwelcome, and the spare descriptive style serves to showcase the alien landscape and keeps its "otherness" mostly unknown. You want to find out more about the things you see and creatures you meet, but basically the game is too simple and won't let you, so you only have an imperfect idea of what you are looking at most of the time. While this effect is not likely intentional, nevertheless I think it is workable. We are no where near Bradbury, here, but the game does have the creative energy of the old pulps, and could if more successful suggest a work by, say, A. Merritt. The alien creatures are tremendously imaginative.
(My favorite:
I was also happy to see that the spare descriptions were researched in terms of naming some areas of the Martian landscape. In some ways, a lot of care went into this game.
But as with many of the other games I've played in the comp so far, the implementation is too simple and ultimately fails. Not enough synonyms, not enough thought for all the ways a person might try to accomplish a task, guess-the-verb as the only way forward. And puzzles are generally of two types: either I knew what I needed to do but could not come up with the phrasing to make it work, or I didn't know, and couldn't know without authorial mind-reading.
And then it ends, when the game was still just a series of vignettes. The game just might have been able to overcome its severe implementation problems if it had an overarching premise of more grandeur than simply: I crashed, I'm walking back to get picked up.
-- Peter