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 Post subject: Collaboration of TAVERN
PostPosted: Mon May 15, 2017 12:03 am 
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Joined: Sat Oct 04, 2008 9:21 pm
Posts: 206
I would look for collaboration to help with TAVERN, including:
  • Help with standard adventure library
  • Help tavernc-parser.c (which is mostly complete, but may contain mistakes)
  • Find any mistakes and/or review drafts
  • Someone who knows linguistics can help with pronunciation extension, perhaps
  • Anything else that anyone seem to consider necessary
All of this must be public domain, with the exception of external stories which you may license as you wish.

You can write your request, agreement, disagreement, comment, question, and/or complaint on here please, and also on TAVERN ticket system too I suppose. OK

Link: http://zzo38computer.org/fossil/tavern.ui/

Forum: http://www.intfiction.org/forum/viewtopic.php?f=16&t=20365

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PostPosted: Wed May 17, 2017 7:29 am 
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Joined: Sat Jun 25, 2016 12:13 pm
Posts: 94
TAVERN looks interesting but, unless i missed it, it needs a tutorial about how to actually build a game. A small demo with a couple of rooms and 1 puzzle would work well.

Good luck with the project


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PostPosted: Thu May 18, 2017 7:36 pm 
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Joined: Sat Oct 04, 2008 9:21 pm
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jkj yuio wrote:
TAVERN looks interesting but, unless i missed it, it needs a tutorial about how to actually build a game. A small demo with a couple of rooms and 1 puzzle would work well.

Good luck with the project
We will need to write standard adventure library before a tutorial about how to actually build a game can be made up, I think.

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PostPosted: Fri May 19, 2017 2:33 am 
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yes indeed. There needs to be some kind of "bootstrap" library of verbs and operations as a "starter kit".

I looked at the files, which are mostly about the TAVERN compiler. There's some emerging documentation, but not a lot. But what's there is a good start.

I have a GUI front end for parser games. I was wondering about building a TAVERN back-end adaptor. It would be possible now as a "text box", but how feasible is it to extend TAVERN to support the GUI;

Info for;

* the map
* your inventory
* objects in room
* current location
* NPCs you've met
* data about objects
* show picture notification
* play sound notification
etc.

My feeling is that the TAVERN system needs to offer more than a text interface.

?


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