intfiction.org

The Interactive Fiction Community Forum
It is currently Thu May 23, 2013 8:57 am

All times are UTC - 6 hours [ DST ]




Post new topic Reply to topic  [ 2 posts ] 
Author Message
PostPosted: Mon Aug 13, 2012 9:45 pm 
Offline
User avatar

Joined: Mon Dec 12, 2011 7:03 pm
Posts: 109
I have just one more thing I want to do with DOS Frotz before I declare it mature. This is to support enough of the Blorb spec to load zcode, audio samples, and still images -- basically support Sherlock, Lurking Horror, and the V6 games from Infocom. Any more of the spec is just too much for DOS, never mind the mess of trying to to support .mod, .ogg, and moving video while having it work in 16-bit mode. The Unix Frotz now handles Blorb, but the DOS port has a problem building a Blorb map. I suspect this may have to do with 16-bit code. I need someone to look at the DOS Frotz code and help me out. The repository is at https://github.com/DavidGriffith/frotz (not really using Sourceforge anymore). I can provide you with a copy of my DOS development environment if you wish.

I appreciate your comments and advice.

_________________
David Griffith


Top
 Profile Send private message  
 
PostPosted: Thu Aug 16, 2012 4:21 am 
Offline
User avatar

Joined: Mon Dec 12, 2011 7:03 pm
Posts: 109
Blorbs are now loading in DOS. The problem was some endian stuff in the blorb code. Now to see if I can get it to load graphics and sound samples.

_________________
David Griffith


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 2 posts ] 

All times are UTC - 6 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group