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 Post subject: Team Project!
PostPosted: Tue Jul 12, 2011 8:03 pm 
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Joined: Mon Jul 11, 2011 2:33 pm
Posts: 113
Location: United States
Sark has thought of a neat idea I would love to be a part of!
It's a team project we can all get behind.
I know I haven't been here very long, heck I just registered yesterday, but I still think this would be a good idea.
I haven't gotten any real confirmation that this project will even start, but I'm hopeful.

You want to know exact details do you?
I know it sounds like a cop out, but it really is up to you.
I can't do anything without knowing at least the basics of what you're doing.
All I know is it's a fantasy game.

So here's Sark's thread:
Quote:
I have plotted out a number of Interactive Fiction games, where some of the early work was done using the adventure-writing toolkit from Micro User (a BBC computer magazine). In other words, games I've been working on for a while. A loooong while. All the work in the past decade or so has been entirely on paper. At present, I simply don't have the experience to re-implement the games using the current generation of authoring systems, though with practice that will obviously change. In the meantime, I'd love it if people could help me with getting one of the games implemented (doesn't matter which one) to help me get a better feel for what can (and cannot) be done.

Here's another one:

Opinions on this story structure?
Quote:
I'm not very good at plotting, but I think I've got the rough structure of my first piece of IF (as well as the characters and setting, but that's not what this post is about). I was hoping to get some critiques. Anyone up for it? Also, if anyone is interested in collaborating on this piece, let me know.

Act One: Initial Exploration

At the start of play, the player has three interesting leads to explore. They can do so, discovering backstory along the way, or they can just wait. Regardless, after a certain number of turns, the act automatically ends when the player character and all NPCs are mysteriously turned into animals.

During this act, the player can find out about a deceased character that the player character of whom the player character has many good memories.

Act Two:Player as an Animal

The player is unable to communicate with the animal NPCs, who seem not to have retained their minds. The room descriptions change to accommodate the player's new perspective. Objects that the player must actively search for as a human (for example, by looking under a bed) are now visible by default. Completing the main puzzle of this segment returns the player to human form.


Act Three: The Meat of the Puzzles

Each NPC can now be returned to human form by solving a specific puzzle. Once a certain number of these puzzles are solved, this next act begins.

During this act, the player can uncover less pleasant information about the remembered character.

Act Four: Red Herring

This act begins with a randomly selected rescued NPC telling the player character a secret which seems to point to the cause of recent events being related to one of the three leads from Act One. All of these leads are about events outside the area to which the player has until now been confined. The outside area now becomes accessible. There, the can investigate any one of the three original leads, not just the one mentioned by the random NPC. Once the player reaches a point at which it seems their avenue of inquiry has provided a definitive explanation and a solution for the current problem, the player character automatically returns to the original area of play.

Act Five: The Twist

The player character finds all but one of the NPCs dead, and the ghost of the remembered character preparing to kill the remaining NPC. A conversation between the player and the ghost determines whether the NPC lives or dies.

Epilogue

Depending on which character the ghost left for last and whether they lived or died, the epilogue has several variations.


I'll come up with props and sets if someone can come up with narration and later NPC interaction.

Right now I'm thinking old school.
The kind of things everybody hates or is tired of (key opens door, pull switch, run back, find secret, etc.)
Help me develop better stuff for you.

PS: I really liked Final Fantasy XII for the PS2.

Staff

Sark - brainstormer/writer
mike111 - puzzles
IF noob - Co-brainstormer
katz - artwork

PM me if you want to join and I'll edit this post accordingly.
Please don't reply to this thread directly.

Sark, mike111, katz, and anyone else who wants to join, we have permission to take off on another IF using little details here and there.
We would have to follow the same storyline to some degree, but there will be maps you can get that unlock scenes he hasn't thought of, and that's where our team can really shine.

The game is part IF and part AIF, so tell me now if you want out.
The sexual parts are already written and are optional for the player.
For instance, to advance the game, you must enter the AIF area and unlock a locked door, but the player won't have to go in or have to have sex with the NPC.

You (writers and programmers) will however have to get her topless.


Last edited by IF noob on Sat Jul 16, 2011 5:55 pm, edited 2 times in total.

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 Post subject: Re: Team Project!
PostPosted: Tue Jul 12, 2011 8:50 pm 
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Joined: Tue Jul 05, 2011 7:37 pm
Posts: 15
Location: Maryland
IF noob, I think this section of the forum is for complete or ready for testing games, not new projects.


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