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PostPosted: Thu Apr 13, 2017 12:34 pm 
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Dannii wrote:
It was the same bug as Gargoyle has (because my Hugo repo is based on Garglk's hugo code) so Gargoyle will be able to be fixed too.


Thanks for this, I updated Thunderword Experimental to the 3.3.0 Hugo tree.

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PostPosted: Fri Jun 09, 2017 5:36 am 
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Info for Mac users & non-native English speakers:
You can look up a word from system-installed dictionaries via a 3-finger tap on a word in Lectrote. (The standard OSX context menu, also supported by standard Chrome, i.e. right-click then "Look Up", seems not yet supported by the Electron shell.)


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PostPosted: Mon Jun 12, 2017 10:47 am 
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I gather this means I can add Lectrote to the Hugo column on the IFwiki interpreter page for Windows, Linux, and Mac OS X. Is that correct? Does this also apply to Mac OS 10.12?


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PostPosted: Mon Jun 12, 2017 10:56 am 
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Yes and yes.


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PostPosted: Mon Jun 12, 2017 11:18 am 
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Thanks!


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PostPosted: Sun Jul 16, 2017 12:41 pm 
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I've posted a new Lectrote release (1.2.8, see https://github.com/erkyrath/lectrote/releases ).

Dannii has been updating the Hugo and glk/emscripten modules, and asks:

Quote:
I'd appreciate if you could do a release soon so that I could get more feedback on whether the Hugo undo buffer is large enough.


I don't know what Hugo games stress-test that, but try some and let us know.


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PostPosted: Sun Jul 16, 2017 1:13 pm 
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Cryptozookeeper should do it.

I notice that this is in js, packaged with Chromium. Is there a way I can run this as a js application locally in Chrome?

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PostPosted: Sun Jul 16, 2017 2:55 pm 
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Not as far as I know. It relies on Node.js, which is packaged in there too.


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PostPosted: Sun Jul 16, 2017 7:17 pm 
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Cryptozookeeper is what I was testing with, and I increased the undo buffer to 4096 so that it would have multiple undos. But I was only testing the beginning of the game, and it's very conceivable that mid or late game would have different requirements on the undo buffer.

What do you mean by a "js application locally"? The Hugo interpreter could run as a normal web page, just like Quixe, but some extra code would be needed to support that. It won't be able to run off file: without quite a lot more work because Chrome would block the resource files it requires. As an extension or saved application, yes in theory, but I don't know what would be needed to set that up.


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PostPosted: Sun Jul 16, 2017 8:21 pm 
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After an earlier conversation, I noticed that chrome has some extensions that work well with Twine and some online parser games. There are so many interesting extensions out there that manipulate text or allow you to access it in different ways, such as voice or text capture.

It would be nice to access more interpreters through chrome to allow the use of such extensions.

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