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PostPosted: Sun Jan 19, 2014 4:13 pm 
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Joined: Sat Dec 22, 2007 11:52 pm
Posts: 966
Looking ahead in the new year I was thinking about the different ways we can publish IF today: desktop, web, mobile, free, commercial, hosted, self-published...we're blessed with many options. I started to summarize them and realized there was no way I could know all the ins and outs of the many IF platforms, and so this post springeth forth.

I'd like to know where to upload your game, how you can sell your game both self-published and hosted, etcetera. However I'm not planning to cover any of the competitions here, for now at least. This is definitely a work in progress so all comments gratefully accepted!

This thread is about how to publish your game. So you've written some IF. Now what?


Community

IFDB
IFWiki


Platforms

Twine
desktop: via browser
web:
* self-hosted
* http://twinery.org/wiki/#publishing_your_work
* textadventures.co.uk
mobile: PhoneGap?

Undum
desktop: via browser
web:
* self-hosted
* textadventures.co.uk (?)
mobile: PhoneGap?

Quest
desktop: Windows
web:
* textadventures.co.uk
* self-hosted via Quest->JS converter (open source MIT license), https://github.com/textadventures/quest
mobile: DIY PhoneGap conversion or £200 per platform to iOS, Android, Windows Phone via PhoneGap.

Inklewriter
desktop: no
web:
* free hosted
mobile: £5 conversion to Kindle

TADS
desktop: yes
web:
* self-hosted server
* tads.io free hosted server
mobile: Son of Hunky Punk, etc.

Inform (see also http://inform-fiction.org/)
desktop: yes
web:
* self-hosted
* free hosted http://iplayif.com/
mobile:
* iOS and Android via iFrotz, Son of Hunky Punk, etc.
* native iOS converter:
* https://github.com/erkyrath/iosfizmo/ (Z-code)
* https://github.com/erkyrath/iosglulxe/ (Glulx)

Choice of Games
desktop: via browser
web:
* self-hosted
* hosted (see below)
mobile: iOS, Android, Kindle Fire (see below)
CoG will host your game, if it passes their approval process, under one of two labels. "Hosted Games" works receive a 25% royalty. "Choice of Games" works are work-for-hire and receive $10,000, see http://www.choiceofgames.com/looking-for-writers/

StoryNexus
desktop: no
web:
* hosted (see below)
mobile: no
Failbetter Games will host your work for free; if you add in-game purchases you get about 60% revenue share. See https://docs.google.com/document/d/1dQg ... Qbygc/edit


ChooseYourStory
desktop: no
web: hosted
mobile: no


Self-publishing (will not work with all platforms)

itch.io
Patreon
The Big List of Payment Processors
Gumroad


Magazines

Inky Path


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 Post subject: Re: Publishing your IF
PostPosted: Sun Jan 19, 2014 11:24 pm 
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Joined: Sat Jan 23, 2010 4:56 pm
Posts: 3576
https://github.com/erkyrath/iosglulxe/ is parallel to https://github.com/erkyrath/iosfizmo/ , for Glulx games.


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 Post subject: Re: Publishing your IF
PostPosted: Mon Jan 20, 2014 4:34 am 
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Joined: Tue Nov 17, 2009 5:25 pm
Posts: 830
And iOSfizmo/glulxe are astonishing. Sorry for the OT, but sooner or later I had to congratulate with you, zarf, and to thank you so much for your awesome job. It takes 30 minutes to release a game in the IOS format and that's because of you.

I think the next step now is to Open a publishing company to release games for non-developers like me. Maybe something giving the opportunity (at a price) to add some eye candy to games in the way (sort of) inkle has done with Morris' Frankenstein.


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 Post subject: Re: Publishing your IF
PostPosted: Mon Jan 20, 2014 7:40 am 
Dunno if you'll want to add InkyPath anywhere here... http://inkypath.wordpress.com/


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 Post subject: Re: Publishing your IF
PostPosted: Tue Jan 21, 2014 10:40 am 
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Joined: Sat Dec 22, 2007 11:52 pm
Posts: 966
Thanks all, I've updated the OP.


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PostPosted: Tue Jan 21, 2014 1:05 pm 
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Joined: Thu May 20, 2010 9:33 pm
Posts: 575
Another payment processing / sales platform that doesn't seem to be on the linked list is Gumroad, which handles selling digital files of any kind (and they seem to have some support for physical things as well). I received a copy of FJORDS as a holiday present and can confirm that the Gumroad interface is simple and pleasant to use from a buyer perspective.


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PostPosted: Tue Jan 21, 2014 1:15 pm 
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Joined: Sun Aug 15, 2010 8:52 am
Posts: 602
This list is incredibly useful! It would be nice to have it as a stickied thread.

_________________
Carolyn VanEseltine - Games and game dev writing at Sibyl Moon Games.


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PostPosted: Wed Jan 22, 2014 10:51 am 
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Joined: Sat Dec 22, 2007 11:52 pm
Posts: 966
Good call tove, I just read some positive comments about Gumroad the other day in fact. And, stickied.


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PostPosted: Wed Jan 22, 2014 3:08 pm 
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Joined: Thu Feb 11, 2010 1:51 pm
Posts: 356
Location: Chicago, Illinois, USA
I will have something to add to the list this year. Online version of Inform 7, widget based Web Interpreter Editor, and publishing mechanisms.

I know, I know. Show me the money.

David C.
www.textfyre.com


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PostPosted: Sat Apr 12, 2014 4:43 am 
Might wish to delete Versu and maybe add ChooseYourStory, since it made a debut in SpringThing.

Also, it may seem silly and redundant to add this forum to the list, but it IS an important place to publish your games...

And I just realised, whoopsie, you seem to have left out Adrift. ;) And ALAN and HUGO, of course, but of the three, Adrift is certainly the most active (though only comparatively so, at this stage).


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