Genstein wrote:
Apologies for the lack of documentation. If you double click a connection, or select (click) it and then choose Properties from the Edit menu, you can set it to be an up/down, in/out connection or add your own custom text at the start, end or middle of the line.
I hadn't discovered these features. They would have solved the majority of my problems. I'll try it. I never used GUEmap or any other IF mapping software, so I don't have any expectations about what it should do.
Genstein wrote:
You can also choose the line style, though this is available on the tool bar as well. Or perhaps you already found this and it wasn't any use to you?
Yes, I've been using the line style settings. I've been a solid line to indicate a traditional two-way connection, and a dotted line to indicate a one-way connection, using the arrows especially when the rooms don't line up neatly, to indicate the direction of one-way paths. However, now I'm thinking that a better method would be to always use the arrows to indicate the direction(s) of possible travel, so a two-way connection would have arrows pointing to both rooms, and a one-way connection would point toward the room that the player can enter in that direction. That would free up dotted lines for special cases, such as portals that can be entered without traveling in any direction and lead to another room. I haven't tried this method on Trizbort, yet, so I don't know if I'd be able to make it work.
I've been mapping one of the many ports of the original
Adventure with Trizbort. Here are my very rough maps, representing different levels based on altitude, since I didn't know how to make up/down connections. I wish it were possible to eliminate all the whitespace when exporting to an image file.
(Although I don't think anyone would be very concerned about being spoiled for
Adventure, I hid the pictures behind spoiler tags just in case, and also not to clutter the thread.)