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PostPosted: Sun Jun 12, 2011 10:37 pm 
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RealNC wrote:
IIS is Microsoft's web server. I doubt you're running a web server on your PC :mrgreen:

Just make sure to install the .NET framework from Windows Update. That way you can be sure you get the correct version.

It doesn't show up in Windows Update. That could mean it's not installed at all, so Microsoft is not trying to update it. On the other hand, updates for Office 2007 do show up, and I don't have that installed either.


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PostPosted: Sun Jun 12, 2011 11:26 pm 
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I have an installation of Win7 and it shows up under the "optional" group.


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PostPosted: Mon Jun 13, 2011 3:39 am 
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What version of .Net is Trizbort written for? Different versions of Windows come pre-installed with different versions of .Net (XP - 1.1, 2003 - 2.0, Vista - 3.0, Win7 - 3.5). So unless Trizbort is using 4.0, you shouldn't need to install anything - it may just be an incorrect dependency. I know the ADRIFT installer tried to create a dependency for 4.0 when it actually only uses 2.0.

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PostPosted: Mon Jun 13, 2011 4:20 am 
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Campbell wrote:
Different versions of Windows come pre-installed with different versions of .Net (XP - 1.1

Actually, XP does not come with any version of .Net pre-installed (it's only included on the CD to be installed manually.) An exception are XP Media Center and Tablet PC Editions, which have 1.0. 2003 has 1,1.


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PostPosted: Mon Jun 13, 2011 4:48 am 
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Damn, sorry, you're right about XP. Later versions of 2003 come with 2.0, but you're right, earlier versions do come with 1.1. But it's a moot point really, as the machines being discussed were Vista/Win7.

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PostPosted: Mon Jun 13, 2011 9:10 am 
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Trizbort requires .NET 2.0 or higher; it is true that the installer isn't very bright and is easily confused, particularly by Windows 7. This is entirely my fault, I did rather assemble the original installer in a hurry via Frankensteinian cut and paste. I should revisit it and give it an overhaul. Apologies!

If it's giving you issues you can try the zip file instead. On recent versions of Windows you shouldn't need to install .NET.


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PostPosted: Mon Jun 13, 2011 1:27 pm 
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Genstein wrote:
If it's giving you issues you can try the zip file instead. On recent versions of Windows you shouldn't need to install .NET.

Very nice. Thanks! I tried doing an on-screen mapping once using OpenOffice, and found it rather laborious. I can see that Trizbort will be a big improvement, either for playing games or for designing them.


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PostPosted: Wed Jun 15, 2011 4:39 pm 
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Genstein wrote:
Thanks I4L, I do like this idea. One or two people have suggested something similar, and it's an issue I encounter when using Trizbort with large maps as well.

I've vaguely thought about this in the past, and could envisage floors or layers being separate tabs in the interface, each with its own rooms and connections, but with visible "stubs" allowing automatic switching between the two as you suggest.

I also still like the idea of permitting multiple regions on each layer, each as their own labelled area, possibly with its own background colour for clarity. (I'd like to permit rooms to be individually coloured as well, at some stage.) The main thing that puts me off this is how it would fit in with automapping, which uses a pretty primitive algorithm to lay out the map and would be difficult to imbue with intelligence. Mind you the same can be said for layers I imagine; in either case automapping would I suspect have to default to placing new rooms in the same region, and on the same layer as the previous room, which could be irritating since they'd have to be fixed up by hand. For games like Anchorhead this might work quite well; for some games - with many different ways of getting between "regions" - I imagine it could be rather more frustrating.

Thanks for the suggestions, I'll definitely think on them :)


Well, I wasn't thinking in terms of automapping. I don't think it would be able to automatically differentiate between regions, since it's simply scraping text out of the log file and regions are typically indicated on-screen. But if I'm looking at my map, Anchorhead for example, I assume that the mansion is a different region from the town. So I click on the "Scenic View" room and tell Trizbort that this is the entrance room to a new region. Maybe Trizbort could let me name it.

Trizbort then breaks that and the connecting rooms off to a new layer. Any time I hit that room, it automatically switches to the new layer or tab. I am, of course, welcome to click between the tabs, but unless it turn off automapping, if I move in the game, it snaps me back to the correct region.

I suppose there would be some complication where a region has multiple entrances, which isn't the case in Anchorhead. Maybe a more eloquent solution would be to select all of the rooms that you want to assign to a new region instead?

I don't know, just thinking out loud.


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PostPosted: Wed Jun 15, 2011 5:54 pm 
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I4L wrote:
Any time I hit that room, it automatically switches to the new layer or tab. I am, of course, welcome to click between the tabs, but unless it turn off automapping, if I move in the game, it snaps me back to the correct region.
Sounds familiar! :lol:

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PostPosted: Thu Jun 16, 2011 7:33 pm 
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Campbell wrote:
I4L wrote:
Any time I hit that room, it automatically switches to the new layer or tab. I am, of course, welcome to click between the tabs, but unless it turn off automapping, if I move in the game, it snaps me back to the correct region.
Sounds familiar! :lol:


Does it now...?

Another thing... Might want to list somewhere in the automapping section of the documentation interpreters that aren't compatible with live gameplay transcripts. Or maybe there's only one. I love Filfre, but it locks the transcript file so that Trizbort can't open it for reading. WinFrotz2000, on the other hand, does not. I haven't tried any others.

Maybe that was mentioned elsewhere already as well. I have HORRIBLE memory.


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