I made a brief game using Ron Newcomb's "Output Filtering" extension (which allows one to directly manipulate the game's output before it gets printed to the screen, and does a bit of its own grammar/linespacing-tidying). It works fine in Zoom and Spatterlight, but when I tried playing it via Parchment, all the line breaks show up as asterisks, like so:
Sidewalk*You're just rising out of a particularly productive streak at work, but now you have a problem: you seem to have forgotten to eat lunch. Or breakfast. Or dinner yesterday. In fact, you're so hungry that you can feel yourself ceasing to make any sense.**You're (conveniently) on a sidewalk in front of a convenience store.**
(That's http://parchment.googlecode.com/svn/tru ... /Sugar.z8#
in case you're curious.)
Compiling to glulx and playing it with Quixe works fine as well. ( http://eblong.com/zarf/glulx/quixe/quix ... er=Play+it
So it seems that the problem is somewhere in the interaction between the output filtering and Parchment -- possibly the extension is replacing line breaks with a different character that Parchment doesn't recognize? Is there anything I can do about it?