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PostPosted: Tue Aug 30, 2011 3:07 am 
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Posts: 129
RealNC wrote:
jakobcreutzfeldt wrote:
Oops. Can you redownload it try it now? It should be fixed.
I downloaded again just now (grotesque-0.9.3-gtk2.tar.gz). The problem still exists.

The MD5 of the file I get served by sourceforge is: a2c3b6b1920b173a4aabf824e6abca67


I'm really sorry about this problem. I think I got it this time:
http://sourceforge.net/projects/grotesq ... z/download
Thanks for your patience with me.
FWIW, I currently have a question in the top 10 unanswered questions on Stack Overflow directly related to best practices for testing software like this, since I keep getting caught by these problems.

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PostPosted: Tue Aug 30, 2011 3:11 am 
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Silas Greenback wrote:
jakobcreutzfeldt wrote:
You may now Syu your yaourt ;)
(or do it the old-fashioned way, if you prefer)


Worked like a charm. The first vote in the gtk3 version is from yours truly. :D

Thanks again, I love this project!

Edit: I had a few games that would hang on import and sequestered them in a seperate directory. I tested these out first and they worked fine this time. This improvement alone took care of my only gripe.


Music to my ears! Glad you like it. :)

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PostPosted: Tue Aug 30, 2011 5:49 am 
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jakobcreutzfeldt wrote:

Code:
Traceback (most recent call last):
  File "/usr/games/bin/grotesque", line 55, in <module>
    main()
  File "/usr/games/bin/grotesque", line 40, in main
    setup_assistant = SettingsAssistant(settings, None, Gtk.main_quit)
NameError: global name 'Gtk' is not defined


:P


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PostPosted: Tue Aug 30, 2011 6:06 am 
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RealNC wrote:
jakobcreutzfeldt wrote:

Code:
Traceback (most recent call last):
  File "/usr/games/bin/grotesque", line 55, in <module>
    main()
  File "/usr/games/bin/grotesque", line 40, in main
    setup_assistant = SettingsAssistant(settings, None, Gtk.main_quit)
NameError: global name 'Gtk' is not defined


:P


CRAP!
*le sigh*
Ok, fixed that too, as well as a couple more that I found. I'm pretty damn sure/hopeful that it will work now.

BTW, this means that you've either deleted your config file or you haven't moved it to $XDG_CONFIG_HOME. Likewise you need to move your library (local_library.dat) and the covers directory previously in ~/.grotesque to $XDG_DATA_HOME (see the note at the bottom of the release notes I posted).

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PostPosted: Tue Aug 30, 2011 10:47 am 
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jakobcreutzfeldt wrote:
BTW, this means that you've either deleted your config file or you haven't moved it to $XDG_CONFIG_HOME. Likewise you need to move your library (local_library.dat) and the covers directory previously in ~/.grotesque to $XDG_DATA_HOME (see the note at the bottom of the release notes I posted).

I'm simply creating the Gentoo build script so I can't assume that the end user has any previous config files around.

Btw, I'm not sure how Arch build scripts work, but the Gentoo ones contain checksums of the downloaded tarball. So changing an already released version is generally a bad idea because if the checksum fails, the package can't be installed by anyone :mrgreen:

Edit:
It works OK now. It also suggests "hugor" now for Hugo games. "qtads" is still missing though for T2 and T3.


Last edited by RealNC on Tue Aug 30, 2011 10:52 am, edited 1 time in total.

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PostPosted: Tue Aug 30, 2011 10:52 am 
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RealNC wrote:
jakobcreutzfeldt wrote:
BTW, this means that you've either deleted your config file or you haven't moved it to $XDG_CONFIG_HOME. Likewise you need to move your library (local_library.dat) and the covers directory previously in ~/.grotesque to $XDG_DATA_HOME (see the note at the bottom of the release notes I posted).

I'm simply creating the Gentoo build script so I can't assume that the end user has any previous config files around.


Ahh that makes sense!

Quote:
Btw, I'm not sure how Arch build scripts work, but the Gentoo ones contain checksums of the downloaded tarball. So changing an already released version is generally a bad idea because if the checksum fails, the package can't be installed by anyone :mrgreen:


I'm updating the md5 sum each time and bumping the release number in the PKGBUILD but you're right that this can cause problems. From now on, I'll upload separate releases, keeping the old versions up (I mean 0.9.3, 0.9.3-1, 0.9.3-2, etc). Sorry if this has caused any inconvenience for you. Needless to say, this is my first time distributing software like this, so it has been a learning process for me. I appreciate your input...I'll get it right eventually. :P

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PostPosted: Tue Oct 25, 2011 2:36 am 
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Hmm, imports seem to be stalling at the cover art.


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PostPosted: Wed Nov 16, 2011 7:03 am 
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Sorry I missed your message; I'm super busy with work these days and I have no internet connection at home.
Are you still having the problem? My first guess would be that there's a connection issue with IFDB that's stalling the process. If that's definitely not the case, let me know what operating system you're running and perhaps any other relevant info.


For everyone else, regarding progress on coding, don't worry, I haven't forgotten. There are some big things lined up. Unfortunately, I'll be very honest and say that I probably won't be able to work on them much before the new year since at the moment all of my time and energy are tied up in my PhD research. Hopefully the current version is at least stable enough that you can use it without major problems!

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PostPosted: Sat Nov 19, 2011 1:18 pm 
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I can't seem to get Grotesque to run at all. I get this error.

Code:
Traceback (most recent call last):
  File "grotesque", line 59, in <module>
  File "grotesque", line 44, in main
NameError: global name 'Gtk' is not defined


Running Windows 7 Pro, 64bit


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PostPosted: Tue Nov 22, 2011 8:12 am 
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Posts: 129
mao42ranma wrote:
I can't seem to get Grotesque to run at all. I get this error.

Code:
Traceback (most recent call last):
  File "grotesque", line 59, in <module>
  File "grotesque", line 44, in main
NameError: global name 'Gtk' is not defined


Running Windows 7 Pro, 64bit


It looks like you downloaded the GTK3 version, which is currently for Linux only. I would recommend downloading the Windows executable, otherwise you will need the GTK2 version along with PyGtk to run it via Python.

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