hajenso wrote:
Quote:
A “Hamlet” in which Hamlet can blithely decide to kill his uncle as soon as his father’s ghost tells him to is not “Hamlet,” and, furthermore, not that interesting. Part of the power of that story is its feeling of inevitability, the understanding that each event follows from those preceding it and ultimately derives from the nature of each character.
I don't entirely disagree with this view ... it does seem to me that narrative in IF tends to operate at about a 90-degree angle to narrative in conventional fiction ... but you know, if anyone is looking for an idea for a mini-comp (or even a maxi-mini-comp, as the entries would need to have some heft), I think HamletComp would be a good one.
The idea being, in some way, shape, or form to draw upon as many of the major characters, themes, and events of Hamlet as possible, while turning it into a full-on IF game. Satire certainly allowed, but not encouraged. Iambic pentameter not required. Extra points for punctiliously correct usage of olde English.
A game that really
is Hamlet, while taking the story in surprising and fresh interactive directions ... I've just finished reading Gregory Maguire's four-volume Oz series, so the possibilities of adaptation are much on my mind. But I think the best way to refute the negative view expressed in the quote might be to demonstrate in the most direct and concrete possible way (i.e., by doing Hamlet) that it's simply wrong.