Most likely, my game would have a HELP command much like is already in Windows - "HELP DIR" would show you how to use the "DIR" command, something like:
Code:
DIR [path][filename]
Given a path and filename, displays information about the specific file.
Given only a path, lists files in the given directory.
Given no filename or path, lists files in current directory.
The commands themselves would be simplified Windows and Linux commands, probably without many switches (that is, as useful as dir /ah is, I'd probably only implement dir). I'm also trying to implement a smart tab-completion, so you can type (for example) "who" and hit tab, and it auto-completes to "whoami".
I'm hoping that the commands themselves will be simple enough that players will be able to use them without difficulty, but that there are enough commands with enough uses that it's not boring - spending an hour cd'ing through directories and listing files is not my idea of fun. Though, at this point, 99% of my time has gone into creating the parser, with only some scribbled notes on the actual plot... but, I want to get it right before I worry about actually putting plot-related information in it.
Though, plot-wise, I'm not intending the hacking to be hardcore - no drafting buffer overflows to break into web sessions, for instance. It'll mostly be like real hacking - using default passwords, or finding usernames and passwords left laying around, with only the occasional (and well hinted, to be sure) port scanning or IP-changing. Though I will throw in some interesting easter eggs for the more advanced players...
conradcook - sweet! Beta testing probably won't happen for a while yet, but I'll happily put your name down for when it does!