Ghalve:
You are correct. I am a very visual person and would much rather draw you a picture of a room than actually describe it.

(Easy)
Visual Novel
CYOA
IF
RPG (2D)
(Not so Easy)
I started doing NaNoWriMo to get myself to write more. If left to my own devices, I would write in point form. (That's why I like coding)My boss an I got into a discussion about putting friendly blurbs in when I was sending reports. i.e. "Please find attached a copy of the Weekly Report." My point was that I send the report every week with the same subject line. They should know it's the report. Why do I need to add extra words? (See my signature.

)
*****
Decisions in Games
I recently stumbled on to this article through a link on Emily Short's blog:
The Decision Gap
http://blog.failbettergames.com/post/Th ... n-Gap.aspxI liked the list the author gave for different types of decisions:
- Causal - Do X the king dies, Do y the king survives
- Bling - Attack the dog - nothing; run away from the dog - stumble onto +5 stealth collar
- Reflective - read the article, it explains it better

I think more use could be made of reflective decisions.
example: if you help the girl rescue her kitten, you get "the Kind" added to your name. No in game benefit, but players think it's cool.
Susan