Biep wrote:
maga wrote:
you don't generally finish a novel and then read it again five times.
My copy of "War and Peace" (Wordsworth Classics) starts the notes section with:
"We recommend these notes be consulted sparingly on a first reading, so as not to interrupt the 'flow' of this great novel."
Maybe IF could do the same thing at the opening, so as to instill into the player the idea that replay might be an obvious choice:
"You may want to stay in the city during the first play-through, so as to get a solid understanding of what is going on politically."
A more subtle way would be to leave the player at the end with the clear feeling that she still missed quite a few of the puzzle pieces.
But then, 'Rematch!' wasn't that interesting the first play-through, so why would I play it again?
To clarify, I wasn't talking about a literal play-through in that sense; when it comes to
Rematch (or
Varicella, for that matter), the right analogy to completing a novel is not a single play-until-death, but all the play-sessions from when you first start the game until you reach a winning ending. At least, that's the formulation that matters for the question 'does this game have high replay value?'
And that kind of game, because it's heavily puzzly, is probably the most resistant to replay. With the great majority of IF puzzles, once you've solved it once you can always solve it; you can't really replay
Rematch until you've forgotten what the solution is. (You can mess around looking for alternate solutions or easter-eggs, but you cannot repeat the learning / exploration / theory-testing process that makes up the core of the game experience.)