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PostPosted: Sun Mar 05, 2017 12:30 am 
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Joined: Sat Jul 23, 2016 9:24 am
Posts: 1
Hi,
I'm working on my own IF since a while now with my own game and scene format in XML.
I started thinking about making my own Tool (for personal use) to edit the interactive scenes of my game. I'd like to have a graph vision of my scene and be able to edit it interactively, a little like what Twine does, or like the node editor from Unreal.

I'm wondering what language/framework to use to code that. I was thinking about svg and JavaScript at first, but I'm afraid it will be kind of slow and messy for a big project. I know that the original Twine uses wxWidgets in Python and I was wondering if it was robust enough when a lot of elements are involved (I'm starting to have some pretty big scenes).

Would you have any ideas or any suggestion ?


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PostPosted: Sun Mar 05, 2017 6:44 pm 
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Joined: Fri Oct 18, 2013 10:13 am
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Location: The Midwest
If you come up with something (and it supports GraphViz/DOT format for import/export) I expect it would be well-appreciated; I've never found a good tool for that and it would be useful for a great many things.

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Daniel Stelzer


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PostPosted: Mon Mar 06, 2017 1:29 pm 
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Joined: Sat Apr 23, 2011 3:53 pm
Posts: 59
My gamebookformat tool (in some other old thread and on github) exports to graphviz, but has no gui (I prefer text markup in a full-featured text-editor).

It is a very easy format to export to, so compared to making a node gui it should be a small addtion.


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