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PostPosted: Mon May 02, 2016 4:39 am 
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So I was thinking of using some kind of version/source control with the Twine 2 desktop client- something better than publishing to file every time I make changes. Is this a question worth asking? One problem is that I can't change where the Twine 2 desktop client saves files (it always saves to ~/Documents/Twine), so... I don't know. Any workarounds? Or just persevere?


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PostPosted: Sun May 15, 2016 3:00 pm 
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I use Mercurial for my personal version control, and you can set it up in any folder you want. I wrote a Windows-focused walkthrough of Mercurial/Tortoise HG here: http://www.sibylmoon.com/mercurial-and-tortoisehg/

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PostPosted: Wed May 17, 2017 10:17 pm 
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Our project is big (currently 50K words, anticipating about 100K). We are NOT using the Twine2 interface because it is too limited.

If you're asking about Version Control then I assume you have some experience with programming languages.

In which case I'd recommend Twee2:
https://dan-q.github.io/twee2/

This is a command-line compiler that takes twee compatible text files and produces twine2 output. We're using Scapple to do our actual writing, because its far more visual than a text editor, but you don't get the nice programmatic features of something like SublimeText (theres a language definition for SublimeText which is why I recommend it)

One of its most powerful features is that it supports StoryIncludes, so you can break your story down into individual chapters or scenes. This makes version control *much* easier.

If you're on OSX, you can decompile your existing Twine2 project into Twee.


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PostPosted: Thu May 18, 2017 1:23 pm 
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Yup, I'm already using Twee, it works a treat!


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